[−][src]Struct gdnative_bindings::EditorSpatialGizmoPlugin
tools class EditorSpatialGizmoPlugin
inherits Resource
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
EditorSpatialGizmoPlugin inherits methods from:
Tool
This class is used to interact with Godot's editor.
Methods
impl EditorSpatialGizmoPlugin
[src]
pub fn new() -> Self
[src]
pub fn new_ref(&self) -> Self
[src]
Creates a new reference to the same reference-counted object.
pub fn add_material(
&mut self,
name: GodotString,
material: Option<SpatialMaterial>
)
[src]
&mut self,
name: GodotString,
material: Option<SpatialMaterial>
)
[src]
pub fn commit_handle(
&mut self,
gizmo: Option<EditorSpatialGizmo>,
index: i64,
restore: Variant,
cancel: bool
)
[src]
&mut self,
gizmo: Option<EditorSpatialGizmo>,
index: i64,
restore: Variant,
cancel: bool
)
pub fn create_gizmo(
&mut self,
spatial: Option<Spatial>
) -> Option<EditorSpatialGizmo>
[src]
&mut self,
spatial: Option<Spatial>
) -> Option<EditorSpatialGizmo>
pub fn create_handle_material(&mut self, name: GodotString, billboard: bool)
[src]
pub fn create_icon_material(
&mut self,
name: GodotString,
texture: Option<Texture>,
on_top: bool,
color: Color
)
[src]
&mut self,
name: GodotString,
texture: Option<Texture>,
on_top: bool,
color: Color
)
pub fn create_material(
&mut self,
name: GodotString,
color: Color,
billboard: bool,
on_top: bool,
use_vertex_color: bool
)
[src]
&mut self,
name: GodotString,
color: Color,
billboard: bool,
on_top: bool,
use_vertex_color: bool
)
pub fn get_handle_name(
&mut self,
gizmo: Option<EditorSpatialGizmo>,
index: i64
) -> GodotString
[src]
&mut self,
gizmo: Option<EditorSpatialGizmo>,
index: i64
) -> GodotString
pub fn get_handle_value(
&mut self,
gizmo: Option<EditorSpatialGizmo>,
index: i64
) -> Variant
[src]
&mut self,
gizmo: Option<EditorSpatialGizmo>,
index: i64
) -> Variant
pub fn get_material(
&mut self,
name: GodotString,
gizmo: Option<EditorSpatialGizmo>
) -> Option<SpatialMaterial>
[src]
&mut self,
name: GodotString,
gizmo: Option<EditorSpatialGizmo>
) -> Option<SpatialMaterial>
pub fn get_name(&mut self) -> GodotString
[src]
pub fn get_priority(&mut self) -> GodotString
[src]
pub fn has_gizmo(&mut self, spatial: Option<Spatial>) -> bool
[src]
pub fn is_handle_highlighted(
&mut self,
gizmo: Option<EditorSpatialGizmo>,
index: i64
) -> bool
[src]
&mut self,
gizmo: Option<EditorSpatialGizmo>,
index: i64
) -> bool
[src]
pub fn redraw(&mut self, gizmo: Option<EditorSpatialGizmo>)
[src]
pub fn set_handle(
&mut self,
gizmo: Option<EditorSpatialGizmo>,
index: i64,
camera: Option<Camera>,
point: Vector2
)
[src]
&mut self,
gizmo: Option<EditorSpatialGizmo>,
index: i64,
camera: Option<Camera>,
point: Vector2
)
pub fn to_resource(&self) -> Resource
[src]
Up-cast.
pub fn to_reference(&self) -> Reference
[src]
Up-cast.
pub fn to_object(&self) -> Object
[src]
Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
[src]
Generic dynamic cast.
Methods from Deref<Target = Resource>
pub fn new_ref(&self) -> Self
[src]
Creates a new reference to the same reference-counted object.
pub fn _setup_local_to_scene(&mut self)
[src]
pub fn duplicate(&self, subresources: bool) -> Option<Resource>
[src]
pub fn get_local_scene(&self) -> Option<Node>
[src]
pub fn get_name(&self) -> GodotString
[src]
pub fn get_path(&self) -> GodotString
[src]
pub fn get_rid(&self) -> Rid
[src]
pub fn is_local_to_scene(&self) -> bool
[src]
pub fn set_local_to_scene(&mut self, enable: bool)
[src]
pub fn set_name(&mut self, name: GodotString)
[src]
pub fn set_path(&mut self, path: GodotString)
[src]
pub fn setup_local_to_scene(&mut self)
[src]
pub fn take_over_path(&mut self, path: GodotString)
[src]
pub fn init_ref(&mut self) -> bool
[src]
Inherited from Reference.
pub fn to_reference(&self) -> Reference
[src]
Up-cast.
pub fn to_object(&self) -> Object
[src]
Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
[src]
Generic dynamic cast.
Trait Implementations
impl Clone for EditorSpatialGizmoPlugin
[src]
fn clone(&self) -> Self
[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Debug for EditorSpatialGizmoPlugin
[src]
impl Deref for EditorSpatialGizmoPlugin
[src]
impl DerefMut for EditorSpatialGizmoPlugin
[src]
impl Drop for EditorSpatialGizmoPlugin
[src]
impl FromVariant for EditorSpatialGizmoPlugin
[src]
fn from_variant(variant: &Variant) -> Option<Self>
[src]
impl GodotObject for EditorSpatialGizmoPlugin
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut godot_object) -> Self
[src]
unsafe fn to_sys(&self) -> *mut godot_object
[src]
impl Instanciable for EditorSpatialGizmoPlugin
[src]
impl ToVariant for EditorSpatialGizmoPlugin
[src]
fn to_variant(&self) -> Variant
[src]
Auto Trait Implementations
impl RefUnwindSafe for EditorSpatialGizmoPlugin
impl !Send for EditorSpatialGizmoPlugin
impl !Sync for EditorSpatialGizmoPlugin
impl Unpin for EditorSpatialGizmoPlugin
impl UnwindSafe for EditorSpatialGizmoPlugin
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
[src]
fn clone_into(&self, target: &mut T)
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,