[−][src]Struct gdnative_bindings::EditorResourcePreviewGenerator
tools class EditorResourcePreviewGenerator inherits Reference (reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
EditorResourcePreviewGenerator inherits methods from:
Tool
This class is used to interact with Godot's editor.
Methods
impl EditorResourcePreviewGenerator[src]
pub fn new() -> Self[src]
pub fn new_ref(&self) -> Self[src]
Creates a new reference to the same reference-counted object.
pub fn generate(
&mut self,
from: Option<Resource>,
size: Vector2
) -> Option<Texture>[src]
&mut self,
from: Option<Resource>,
size: Vector2
) -> Option<Texture>
pub fn generate_from_path(
&mut self,
path: GodotString,
size: Vector2
) -> Option<Texture>[src]
&mut self,
path: GodotString,
size: Vector2
) -> Option<Texture>
pub fn handles(&mut self, _type: GodotString) -> bool[src]
pub fn init_ref(&mut self) -> bool[src]
Inherited from Reference.
pub fn to_reference(&self) -> Reference[src]
Up-cast.
pub fn to_object(&self) -> Object[src]
Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>[src]
Generic dynamic cast.
Methods from Deref<Target = Reference>
pub fn new_ref(&self) -> Reference[src]
Creates a new reference to the same reference-counted object.
pub fn init_ref(&mut self) -> bool[src]
pub fn to_object(&self) -> Object[src]
Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject, [src]
T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for EditorResourcePreviewGenerator[src]
fn clone(&self) -> Self[src]
fn clone_from(&mut self, source: &Self)1.0.0[src]
impl Debug for EditorResourcePreviewGenerator[src]
impl Deref for EditorResourcePreviewGenerator[src]
impl DerefMut for EditorResourcePreviewGenerator[src]
impl Drop for EditorResourcePreviewGenerator[src]
impl FromVariant for EditorResourcePreviewGenerator[src]
fn from_variant(variant: &Variant) -> Option<Self>[src]
impl GodotObject for EditorResourcePreviewGenerator[src]
fn class_name() -> &'static str[src]
unsafe fn from_sys(obj: *mut godot_object) -> Self[src]
unsafe fn to_sys(&self) -> *mut godot_object[src]
impl Instanciable for EditorResourcePreviewGenerator[src]
impl ToVariant for EditorResourcePreviewGenerator[src]
fn to_variant(&self) -> Variant[src]
Auto Trait Implementations
impl RefUnwindSafe for EditorResourcePreviewGenerator
impl !Send for EditorResourcePreviewGenerator
impl !Sync for EditorResourcePreviewGenerator
impl Unpin for EditorResourcePreviewGenerator
impl UnwindSafe for EditorResourcePreviewGenerator
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone, [src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T[src]
fn clone_into(&self, target: &mut T)[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,