[][src]Struct gdnative_bindings::EditorInspector

pub struct EditorInspector { /* fields omitted */ }

tools class EditorInspector inherits ScrollContainer (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

EditorInspector is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using EditorInspector::free.

Class hierarchy

EditorInspector inherits methods from:

Tool

This class is used to interact with Godot's editor.

Methods

impl EditorInspector[src]

pub fn new() -> Self[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using EditorInspector::free.

pub unsafe fn free(self)[src]

Manually deallocate the object.

pub unsafe fn _edit_request_change(
    &mut self,
    arg0: Option<Object>,
    arg1: GodotString
)
[src]

pub unsafe fn _filter_changed(&mut self, arg0: GodotString)[src]

pub unsafe fn _multiple_properties_changed(
    &mut self,
    arg0: StringArray,
    arg1: VariantArray
)
[src]

pub unsafe fn _node_removed(&mut self, arg0: Option<Node>)[src]

pub unsafe fn _object_id_selected(&mut self, arg0: GodotString, arg1: i64)[src]

pub unsafe fn _property_changed(
    &mut self,
    arg0: GodotString,
    arg1: Variant,
    arg2: GodotString,
    arg3: bool
)
[src]

pub unsafe fn _property_changed_update_all(
    &mut self,
    arg0: GodotString,
    arg1: Variant,
    arg2: GodotString,
    arg3: bool
)
[src]

pub unsafe fn _property_checked(&mut self, arg0: GodotString, arg1: bool)[src]

pub unsafe fn _property_keyed(&mut self, arg0: GodotString, arg1: bool)[src]

pub unsafe fn _property_keyed_with_value(
    &mut self,
    arg0: GodotString,
    arg1: Variant,
    arg2: bool
)
[src]

pub unsafe fn _property_selected(&mut self, arg0: GodotString, arg1: i64)[src]

pub unsafe fn _resource_selected(
    &mut self,
    arg0: GodotString,
    arg1: Option<Resource>
)
[src]

pub unsafe fn _vscroll_changed(&mut self, arg0: f64)[src]

pub unsafe fn refresh(&mut self)[src]

pub unsafe fn to_scroll_container(&self) -> ScrollContainer[src]

Up-cast.

pub unsafe fn to_container(&self) -> Container[src]

Up-cast.

pub unsafe fn to_control(&self) -> Control[src]

Up-cast.

pub unsafe fn to_canvas_item(&self) -> CanvasItem[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = ScrollContainer>

pub unsafe fn _gui_input(&mut self, arg0: Option<InputEvent>)[src]

pub unsafe fn _scroll_moved(&mut self, arg0: f64)[src]

pub unsafe fn _update_scrollbar_position(&mut self)[src]

pub unsafe fn get_deadzone(&self) -> i64[src]

pub unsafe fn get_h_scroll(&self) -> i64[src]

pub unsafe fn get_h_scrollbar(&mut self) -> Option<HScrollBar>[src]

pub unsafe fn get_v_scroll(&self) -> i64[src]

pub unsafe fn get_v_scrollbar(&mut self) -> Option<VScrollBar>[src]

pub unsafe fn is_h_scroll_enabled(&self) -> bool[src]

pub unsafe fn is_v_scroll_enabled(&self) -> bool[src]

pub unsafe fn set_deadzone(&mut self, deadzone: i64)[src]

pub unsafe fn set_enable_h_scroll(&mut self, enable: bool)[src]

pub unsafe fn set_enable_v_scroll(&mut self, enable: bool)[src]

pub unsafe fn set_h_scroll(&mut self, value: i64)[src]

pub unsafe fn set_v_scroll(&mut self, value: i64)[src]

pub unsafe fn to_container(&self) -> Container[src]

Up-cast.

pub unsafe fn to_control(&self) -> Control[src]

Up-cast.

pub unsafe fn to_canvas_item(&self) -> CanvasItem[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Trait Implementations

impl Clone for EditorInspector[src]

impl Copy for EditorInspector[src]

impl Debug for EditorInspector[src]

impl Deref for EditorInspector[src]

type Target = ScrollContainer

The resulting type after dereferencing.

impl DerefMut for EditorInspector[src]

impl Free for EditorInspector[src]

impl FromVariant for EditorInspector[src]

impl GodotObject for EditorInspector[src]

impl Instanciable for EditorInspector[src]

impl QueueFree for EditorInspector[src]

impl ToVariant for EditorInspector[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.