[−][src]Struct gdnative_bindings::EditorInspector
tools class EditorInspector
inherits ScrollContainer
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
EditorInspector
is an unsafe pointer, and all of its methods are unsafe.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using EditorInspector::free
.
Class hierarchy
EditorInspector inherits methods from:
Tool
This class is used to interact with Godot's editor.
Methods
impl EditorInspector
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pub fn new() -> Self
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using EditorInspector::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub unsafe fn _edit_request_change(
&mut self,
arg0: Option<Object>,
arg1: GodotString
)
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&mut self,
arg0: Option<Object>,
arg1: GodotString
)
pub unsafe fn _filter_changed(&mut self, arg0: GodotString)
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pub unsafe fn _multiple_properties_changed(
&mut self,
arg0: StringArray,
arg1: VariantArray
)
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&mut self,
arg0: StringArray,
arg1: VariantArray
)
pub unsafe fn _node_removed(&mut self, arg0: Option<Node>)
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pub unsafe fn _object_id_selected(&mut self, arg0: GodotString, arg1: i64)
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pub unsafe fn _property_changed(
&mut self,
arg0: GodotString,
arg1: Variant,
arg2: GodotString,
arg3: bool
)
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&mut self,
arg0: GodotString,
arg1: Variant,
arg2: GodotString,
arg3: bool
)
pub unsafe fn _property_changed_update_all(
&mut self,
arg0: GodotString,
arg1: Variant,
arg2: GodotString,
arg3: bool
)
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&mut self,
arg0: GodotString,
arg1: Variant,
arg2: GodotString,
arg3: bool
)
pub unsafe fn _property_checked(&mut self, arg0: GodotString, arg1: bool)
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pub unsafe fn _property_keyed(&mut self, arg0: GodotString, arg1: bool)
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pub unsafe fn _property_keyed_with_value(
&mut self,
arg0: GodotString,
arg1: Variant,
arg2: bool
)
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&mut self,
arg0: GodotString,
arg1: Variant,
arg2: bool
)
pub unsafe fn _property_selected(&mut self, arg0: GodotString, arg1: i64)
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pub unsafe fn _resource_selected(
&mut self,
arg0: GodotString,
arg1: Option<Resource>
)
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&mut self,
arg0: GodotString,
arg1: Option<Resource>
)
pub unsafe fn _vscroll_changed(&mut self, arg0: f64)
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pub unsafe fn refresh(&mut self)
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pub unsafe fn to_scroll_container(&self) -> ScrollContainer
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Up-cast.
pub unsafe fn to_container(&self) -> Container
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Up-cast.
pub unsafe fn to_control(&self) -> Control
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Up-cast.
pub unsafe fn to_canvas_item(&self) -> CanvasItem
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Methods from Deref<Target = ScrollContainer>
pub unsafe fn _gui_input(&mut self, arg0: Option<InputEvent>)
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pub unsafe fn _scroll_moved(&mut self, arg0: f64)
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pub unsafe fn _update_scrollbar_position(&mut self)
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pub unsafe fn get_deadzone(&self) -> i64
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pub unsafe fn get_h_scroll(&self) -> i64
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pub unsafe fn get_h_scrollbar(&mut self) -> Option<HScrollBar>
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pub unsafe fn get_v_scroll(&self) -> i64
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pub unsafe fn get_v_scrollbar(&mut self) -> Option<VScrollBar>
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pub unsafe fn is_h_scroll_enabled(&self) -> bool
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pub unsafe fn is_v_scroll_enabled(&self) -> bool
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pub unsafe fn set_deadzone(&mut self, deadzone: i64)
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pub unsafe fn set_enable_h_scroll(&mut self, enable: bool)
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pub unsafe fn set_enable_v_scroll(&mut self, enable: bool)
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pub unsafe fn set_h_scroll(&mut self, value: i64)
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pub unsafe fn set_v_scroll(&mut self, value: i64)
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pub unsafe fn to_container(&self) -> Container
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Up-cast.
pub unsafe fn to_control(&self) -> Control
[src]
Up-cast.
pub unsafe fn to_canvas_item(&self) -> CanvasItem
[src]
Up-cast.
pub unsafe fn to_node(&self) -> Node
[src]
Up-cast.
pub unsafe fn to_object(&self) -> Object
[src]
Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Clone for EditorInspector
[src]
fn clone(&self) -> EditorInspector
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fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for EditorInspector
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impl Debug for EditorInspector
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impl Deref for EditorInspector
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type Target = ScrollContainer
The resulting type after dereferencing.
fn deref(&self) -> &ScrollContainer
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impl DerefMut for EditorInspector
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fn deref_mut(&mut self) -> &mut ScrollContainer
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impl Free for EditorInspector
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unsafe fn godot_free(self)
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impl FromVariant for EditorInspector
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fn from_variant(variant: &Variant) -> Option<Self>
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impl GodotObject for EditorInspector
[src]
fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Instanciable for EditorInspector
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impl QueueFree for EditorInspector
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unsafe fn godot_queue_free(&mut self)
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impl ToVariant for EditorInspector
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for EditorInspector
impl !Send for EditorInspector
impl !Sync for EditorInspector
impl Unpin for EditorInspector
impl UnwindSafe for EditorInspector
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,