[][src]Struct gdnative_bindings::EditorImportPlugin

pub struct EditorImportPlugin { /* fields omitted */ }

tools class EditorImportPlugin inherits Reference (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

EditorImportPlugin inherits methods from:

Tool

This class is used to interact with Godot's editor.

Methods

impl EditorImportPlugin[src]

pub fn new() -> Self[src]

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn get_import_options(&mut self, preset: i64) -> VariantArray[src]

pub fn get_import_order(&mut self) -> i64[src]

pub fn get_importer_name(&mut self) -> GodotString[src]

pub fn get_option_visibility(
    &mut self,
    option: GodotString,
    options: Dictionary
) -> bool
[src]

pub fn get_preset_count(&mut self) -> i64[src]

pub fn get_preset_name(&mut self, preset: i64) -> GodotString[src]

pub fn get_priority(&mut self) -> f64[src]

pub fn get_recognized_extensions(&mut self) -> VariantArray[src]

pub fn get_resource_type(&mut self) -> GodotString[src]

pub fn get_save_extension(&mut self) -> GodotString[src]

pub fn get_visible_name(&mut self) -> GodotString[src]

pub fn import(
    &mut self,
    source_file: GodotString,
    save_path: GodotString,
    options: Dictionary,
    platform_variants: VariantArray,
    gen_files: VariantArray
) -> i64
[src]

pub fn init_ref(&mut self) -> bool[src]

Inherited from Reference.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = Reference>

pub fn new_ref(&self) -> Reference[src]

Creates a new reference to the same reference-counted object.

pub fn init_ref(&mut self) -> bool[src]

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for EditorImportPlugin[src]

impl Debug for EditorImportPlugin[src]

impl Deref for EditorImportPlugin[src]

type Target = Reference

The resulting type after dereferencing.

impl DerefMut for EditorImportPlugin[src]

impl Drop for EditorImportPlugin[src]

impl FromVariant for EditorImportPlugin[src]

impl GodotObject for EditorImportPlugin[src]

impl Instanciable for EditorImportPlugin[src]

impl ToVariant for EditorImportPlugin[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.