[−][src]Struct gdnative_bindings::EditorExportPlugin
tools class EditorExportPlugin
inherits Reference
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
EditorExportPlugin inherits methods from:
Tool
This class is used to interact with Godot's editor.
Methods
impl EditorExportPlugin
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pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn _export_begin(
&mut self,
features: StringArray,
is_debug: bool,
path: GodotString,
flags: i64
)
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&mut self,
features: StringArray,
is_debug: bool,
path: GodotString,
flags: i64
)
pub fn _export_file(
&mut self,
path: GodotString,
_type: GodotString,
features: StringArray
)
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&mut self,
path: GodotString,
_type: GodotString,
features: StringArray
)
pub fn add_file(&mut self, path: GodotString, file: ByteArray, remap: bool)
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pub fn add_ios_bundle_file(&mut self, path: GodotString)
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pub fn add_ios_cpp_code(&mut self, code: GodotString)
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pub fn add_ios_framework(&mut self, path: GodotString)
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pub fn add_ios_linker_flags(&mut self, flags: GodotString)
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pub fn add_ios_plist_content(&mut self, plist_content: GodotString)
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pub fn add_shared_object(&mut self, path: GodotString, tags: StringArray)
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pub fn skip(&mut self)
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pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Methods from Deref<Target = Reference>
pub fn new_ref(&self) -> Reference
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Creates a new reference to the same reference-counted object.
pub fn init_ref(&mut self) -> bool
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pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for EditorExportPlugin
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fn clone(&self) -> Self
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fn clone_from(&mut self, source: &Self)
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impl Debug for EditorExportPlugin
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impl Deref for EditorExportPlugin
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impl DerefMut for EditorExportPlugin
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impl Drop for EditorExportPlugin
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impl FromVariant for EditorExportPlugin
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fn from_variant(variant: &Variant) -> Option<Self>
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impl GodotObject for EditorExportPlugin
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Instanciable for EditorExportPlugin
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impl ToVariant for EditorExportPlugin
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for EditorExportPlugin
impl !Send for EditorExportPlugin
impl !Sync for EditorExportPlugin
impl Unpin for EditorExportPlugin
impl UnwindSafe for EditorExportPlugin
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,