[−][src]Struct gdnative_bindings::DynamicFontData
core class DynamicFontData
inherits Resource
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
DynamicFontData inherits methods from:
Methods
impl DynamicFontData
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Constants
impl DynamicFontData
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pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn get_font_path(&self) -> GodotString
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pub fn get_hinting(&self) -> DynamicFontDataHinting
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pub fn is_antialiased(&self) -> bool
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pub fn set_antialiased(&mut self, antialiased: bool)
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pub fn set_font_path(&mut self, path: GodotString)
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pub fn set_hinting(&mut self, mode: i64)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Methods from Deref<Target = Resource>
pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn _setup_local_to_scene(&mut self)
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pub fn duplicate(&self, subresources: bool) -> Option<Resource>
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pub fn get_local_scene(&self) -> Option<Node>
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pub fn get_name(&self) -> GodotString
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pub fn get_path(&self) -> GodotString
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pub fn get_rid(&self) -> Rid
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pub fn is_local_to_scene(&self) -> bool
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pub fn set_local_to_scene(&mut self, enable: bool)
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pub fn set_name(&mut self, name: GodotString)
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pub fn set_path(&mut self, path: GodotString)
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pub fn setup_local_to_scene(&mut self)
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pub fn take_over_path(&mut self, path: GodotString)
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pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Clone for DynamicFontData
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fn clone(&self) -> Self
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fn clone_from(&mut self, source: &Self)
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impl Debug for DynamicFontData
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impl Deref for DynamicFontData
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impl DerefMut for DynamicFontData
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impl Drop for DynamicFontData
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impl FromVariant for DynamicFontData
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fn from_variant(variant: &Variant) -> Option<Self>
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impl GodotObject for DynamicFontData
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Instanciable for DynamicFontData
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impl ToVariant for DynamicFontData
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for DynamicFontData
impl !Send for DynamicFontData
impl !Sync for DynamicFontData
impl Unpin for DynamicFontData
impl UnwindSafe for DynamicFontData
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,