[−][src]Struct gdnative_bindings::Directory
core class Directory
inherits Reference
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
Directory inherits methods from:
Methods
impl Directory
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pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn change_dir(&mut self, todir: GodotString) -> GodotResult
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pub fn copy(&mut self, from: GodotString, to: GodotString) -> GodotResult
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pub fn current_is_dir(&self) -> bool
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pub fn dir_exists(&mut self, path: GodotString) -> bool
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pub fn file_exists(&mut self, path: GodotString) -> bool
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pub fn get_current_dir(&mut self) -> GodotString
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pub fn get_current_drive(&mut self) -> i64
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pub fn get_drive(&mut self, idx: i64) -> GodotString
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pub fn get_drive_count(&mut self) -> i64
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pub fn get_next(&mut self) -> GodotString
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pub fn get_space_left(&mut self) -> i64
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pub fn list_dir_begin(
&mut self,
skip_navigational: bool,
skip_hidden: bool
) -> GodotResult
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&mut self,
skip_navigational: bool,
skip_hidden: bool
) -> GodotResult
pub fn list_dir_end(&mut self)
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pub fn make_dir(&mut self, path: GodotString) -> GodotResult
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pub fn make_dir_recursive(&mut self, path: GodotString) -> GodotResult
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pub fn open(&mut self, path: GodotString) -> GodotResult
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pub fn remove(&mut self, path: GodotString) -> GodotResult
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pub fn rename(&mut self, from: GodotString, to: GodotString) -> GodotResult
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pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Methods from Deref<Target = Reference>
pub fn new_ref(&self) -> Reference
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Creates a new reference to the same reference-counted object.
pub fn init_ref(&mut self) -> bool
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pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for Directory
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fn clone(&self) -> Self
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fn clone_from(&mut self, source: &Self)
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impl Debug for Directory
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impl Deref for Directory
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impl DerefMut for Directory
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impl Drop for Directory
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impl FromVariant for Directory
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fn from_variant(variant: &Variant) -> Option<Self>
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impl GodotObject for Directory
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Instanciable for Directory
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impl ToVariant for Directory
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for Directory
impl !Send for Directory
impl !Sync for Directory
impl Unpin for Directory
impl UnwindSafe for Directory
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,