[−][src]Struct gdnative_bindings::ConvexPolygonShape2D
core class ConvexPolygonShape2D
inherits Shape2D
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
ConvexPolygonShape2D inherits methods from:
Methods
impl ConvexPolygonShape2D
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pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn get_points(&self) -> Vector2Array
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pub fn set_point_cloud(&mut self, point_cloud: Vector2Array)
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pub fn set_points(&mut self, points: Vector2Array)
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pub fn to_shape_2d(&self) -> Shape2D
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Methods from Deref<Target = Shape2D>
pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn collide(
&mut self,
local_xform: Transform2D,
with_shape: Option<Shape2D>,
shape_xform: Transform2D
) -> bool
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&mut self,
local_xform: Transform2D,
with_shape: Option<Shape2D>,
shape_xform: Transform2D
) -> bool
pub fn collide_and_get_contacts(
&mut self,
local_xform: Transform2D,
with_shape: Option<Shape2D>,
shape_xform: Transform2D
) -> VariantArray
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&mut self,
local_xform: Transform2D,
with_shape: Option<Shape2D>,
shape_xform: Transform2D
) -> VariantArray
pub fn collide_with_motion(
&mut self,
local_xform: Transform2D,
local_motion: Vector2,
with_shape: Option<Shape2D>,
shape_xform: Transform2D,
shape_motion: Vector2
) -> bool
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&mut self,
local_xform: Transform2D,
local_motion: Vector2,
with_shape: Option<Shape2D>,
shape_xform: Transform2D,
shape_motion: Vector2
) -> bool
pub fn collide_with_motion_and_get_contacts(
&mut self,
local_xform: Transform2D,
local_motion: Vector2,
with_shape: Option<Shape2D>,
shape_xform: Transform2D,
shape_motion: Vector2
) -> VariantArray
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&mut self,
local_xform: Transform2D,
local_motion: Vector2,
with_shape: Option<Shape2D>,
shape_xform: Transform2D,
shape_motion: Vector2
) -> VariantArray
pub fn get_custom_solver_bias(&self) -> f64
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pub fn set_custom_solver_bias(&mut self, bias: f64)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Clone for ConvexPolygonShape2D
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fn clone(&self) -> Self
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fn clone_from(&mut self, source: &Self)
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impl Debug for ConvexPolygonShape2D
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impl Deref for ConvexPolygonShape2D
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impl DerefMut for ConvexPolygonShape2D
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impl Drop for ConvexPolygonShape2D
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impl FromVariant for ConvexPolygonShape2D
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fn from_variant(variant: &Variant) -> Option<Self>
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impl GodotObject for ConvexPolygonShape2D
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Instanciable for ConvexPolygonShape2D
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impl ToVariant for ConvexPolygonShape2D
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for ConvexPolygonShape2D
impl !Send for ConvexPolygonShape2D
impl !Sync for ConvexPolygonShape2D
impl Unpin for ConvexPolygonShape2D
impl UnwindSafe for ConvexPolygonShape2D
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,