[][src]Struct gdnative_bindings::CapsuleMesh

pub struct CapsuleMesh { /* fields omitted */ }

core class CapsuleMesh inherits PrimitiveMesh (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

CapsuleMesh inherits methods from:

Methods

impl CapsuleMesh[src]

pub fn new() -> Self[src]

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn get_mid_height(&self) -> f64[src]

pub fn get_radial_segments(&self) -> i64[src]

pub fn get_radius(&self) -> f64[src]

pub fn get_rings(&self) -> i64[src]

pub fn set_mid_height(&mut self, mid_height: f64)[src]

pub fn set_radial_segments(&mut self, segments: i64)[src]

pub fn set_radius(&mut self, radius: f64)[src]

pub fn set_rings(&mut self, rings: i64)[src]

pub fn to_primitive_mesh(&self) -> PrimitiveMesh[src]

Up-cast.

pub fn to_mesh(&self) -> Mesh[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = PrimitiveMesh>

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn _update(&self)[src]

pub fn get_custom_aabb(&self) -> Aabb[src]

pub fn get_flip_faces(&self) -> bool[src]

pub fn get_material(&self) -> Option<Material>[src]

pub fn get_mesh_arrays(&self) -> VariantArray[src]

pub fn set_custom_aabb(&mut self, aabb: Aabb)[src]

pub fn set_flip_faces(&mut self, flip_faces: bool)[src]

pub fn set_material(&mut self, material: Option<Material>)[src]

pub fn to_mesh(&self) -> Mesh[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Trait Implementations

impl Clone for CapsuleMesh[src]

impl Debug for CapsuleMesh[src]

impl Deref for CapsuleMesh[src]

type Target = PrimitiveMesh

The resulting type after dereferencing.

impl DerefMut for CapsuleMesh[src]

impl Drop for CapsuleMesh[src]

impl FromVariant for CapsuleMesh[src]

impl GodotObject for CapsuleMesh[src]

impl Instanciable for CapsuleMesh[src]

impl ToVariant for CapsuleMesh[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.