[][src]Struct gdnative_bindings::Camera2D

pub struct Camera2D { /* fields omitted */ }

core class Camera2D inherits Node2D (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

Camera2D is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using Camera2D::free.

Class hierarchy

Camera2D inherits methods from:

Methods

impl Camera2D[src]

Constants

impl Camera2D[src]

pub fn new() -> Self[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using Camera2D::free.

pub unsafe fn free(self)[src]

Manually deallocate the object.

pub unsafe fn _make_current(&mut self, arg0: Option<Object>)[src]

pub unsafe fn _set_current(&mut self, current: bool)[src]

pub unsafe fn _set_old_smoothing(&mut self, follow_smoothing: f64)[src]

pub unsafe fn _update_scroll(&mut self)[src]

pub unsafe fn align(&mut self)[src]

pub unsafe fn clear_current(&mut self)[src]

pub unsafe fn force_update_scroll(&mut self)[src]

pub unsafe fn get_anchor_mode(&self) -> Camera2DAnchorMode[src]

pub unsafe fn get_camera_position(&self) -> Vector2[src]

pub unsafe fn get_camera_screen_center(&self) -> Vector2[src]

pub unsafe fn get_custom_viewport(&self) -> Option<Node>[src]

pub unsafe fn get_drag_margin(&self, margin: i64) -> f64[src]

pub unsafe fn get_follow_smoothing(&self) -> f64[src]

pub unsafe fn get_h_offset(&self) -> f64[src]

pub unsafe fn get_limit(&self, margin: i64) -> i64[src]

pub unsafe fn get_offset(&self) -> Vector2[src]

pub unsafe fn get_process_mode(&self) -> Camera2DCamera2DProcessMode[src]

pub unsafe fn get_v_offset(&self) -> f64[src]

pub unsafe fn get_zoom(&self) -> Vector2[src]

pub unsafe fn is_current(&self) -> bool[src]

pub unsafe fn is_follow_smoothing_enabled(&self) -> bool[src]

pub unsafe fn is_h_drag_enabled(&self) -> bool[src]

pub unsafe fn is_limit_drawing_enabled(&self) -> bool[src]

pub unsafe fn is_limit_smoothing_enabled(&self) -> bool[src]

pub unsafe fn is_margin_drawing_enabled(&self) -> bool[src]

pub unsafe fn is_rotating(&self) -> bool[src]

pub unsafe fn is_screen_drawing_enabled(&self) -> bool[src]

pub unsafe fn is_v_drag_enabled(&self) -> bool[src]

pub unsafe fn make_current(&mut self)[src]

pub unsafe fn reset_smoothing(&mut self)[src]

pub unsafe fn set_anchor_mode(&mut self, anchor_mode: i64)[src]

pub unsafe fn set_custom_viewport(&mut self, viewport: Option<Node>)[src]

pub unsafe fn set_drag_margin(&mut self, margin: i64, drag_margin: f64)[src]

pub unsafe fn set_enable_follow_smoothing(&mut self, follow_smoothing: bool)[src]

pub unsafe fn set_follow_smoothing(&mut self, follow_smoothing: f64)[src]

pub unsafe fn set_h_drag_enabled(&mut self, enabled: bool)[src]

pub unsafe fn set_h_offset(&mut self, ofs: f64)[src]

pub unsafe fn set_limit(&mut self, margin: i64, limit: i64)[src]

pub unsafe fn set_limit_drawing_enabled(&mut self, limit_drawing_enabled: bool)[src]

pub unsafe fn set_limit_smoothing_enabled(
    &mut self,
    limit_smoothing_enabled: bool
)
[src]

pub unsafe fn set_margin_drawing_enabled(
    &mut self,
    margin_drawing_enabled: bool
)
[src]

pub unsafe fn set_offset(&mut self, offset: Vector2)[src]

pub unsafe fn set_process_mode(&mut self, mode: i64)[src]

pub unsafe fn set_rotating(&mut self, rotating: bool)[src]

pub unsafe fn set_screen_drawing_enabled(
    &mut self,
    screen_drawing_enabled: bool
)
[src]

pub unsafe fn set_v_drag_enabled(&mut self, enabled: bool)[src]

pub unsafe fn set_v_offset(&mut self, ofs: f64)[src]

pub unsafe fn set_zoom(&mut self, zoom: Vector2)[src]

pub unsafe fn to_node_2d(&self) -> Node2D[src]

Up-cast.

pub unsafe fn to_canvas_item(&self) -> CanvasItem[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = Node2D>

pub unsafe fn apply_scale(&mut self, ratio: Vector2)[src]

pub unsafe fn get_angle_to(&self, point: Vector2) -> f64[src]

pub unsafe fn get_global_position(&self) -> Vector2[src]

pub unsafe fn get_global_rotation(&self) -> f64[src]

pub unsafe fn get_global_rotation_degrees(&self) -> f64[src]

pub unsafe fn get_global_scale(&self) -> Vector2[src]

pub unsafe fn get_position(&self) -> Vector2[src]

pub unsafe fn get_relative_transform_to_parent(
    &self,
    parent: Option<Node>
) -> Transform2D
[src]

pub unsafe fn get_rotation(&self) -> f64[src]

pub unsafe fn get_rotation_degrees(&self) -> f64[src]

pub unsafe fn get_scale(&self) -> Vector2[src]

pub unsafe fn get_z_index(&self) -> i64[src]

pub unsafe fn global_translate(&mut self, offset: Vector2)[src]

pub unsafe fn is_z_relative(&self) -> bool[src]

pub unsafe fn look_at(&mut self, point: Vector2)[src]

pub unsafe fn move_local_x(&mut self, delta: f64, scaled: bool)[src]

pub unsafe fn move_local_y(&mut self, delta: f64, scaled: bool)[src]

pub unsafe fn rotate(&mut self, radians: f64)[src]

pub unsafe fn set_global_position(&mut self, position: Vector2)[src]

pub unsafe fn set_global_rotation(&mut self, radians: f64)[src]

pub unsafe fn set_global_rotation_degrees(&mut self, degrees: f64)[src]

pub unsafe fn set_global_scale(&mut self, scale: Vector2)[src]

pub unsafe fn set_global_transform(&mut self, xform: Transform2D)[src]

pub unsafe fn set_position(&mut self, position: Vector2)[src]

pub unsafe fn set_rotation(&mut self, radians: f64)[src]

pub unsafe fn set_rotation_degrees(&mut self, degrees: f64)[src]

pub unsafe fn set_scale(&mut self, scale: Vector2)[src]

pub unsafe fn set_transform(&mut self, xform: Transform2D)[src]

pub unsafe fn set_z_as_relative(&mut self, enable: bool)[src]

pub unsafe fn set_z_index(&mut self, z_index: i64)[src]

pub unsafe fn to_global(&self, local_point: Vector2) -> Vector2[src]

pub unsafe fn to_local(&self, global_point: Vector2) -> Vector2[src]

pub unsafe fn translate(&mut self, offset: Vector2)[src]

pub unsafe fn to_canvas_item(&self) -> CanvasItem[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Trait Implementations

impl Clone for Camera2D[src]

impl Copy for Camera2D[src]

impl Debug for Camera2D[src]

impl Deref for Camera2D[src]

type Target = Node2D

The resulting type after dereferencing.

impl DerefMut for Camera2D[src]

impl Free for Camera2D[src]

impl FromVariant for Camera2D[src]

impl GodotObject for Camera2D[src]

impl Instanciable for Camera2D[src]

impl QueueFree for Camera2D[src]

impl ToVariant for Camera2D[src]

Auto Trait Implementations

impl RefUnwindSafe for Camera2D

impl !Send for Camera2D

impl !Sync for Camera2D

impl Unpin for Camera2D

impl UnwindSafe for Camera2D

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.