[−][src]Struct gdnative_bindings::AudioEffectHighPassFilter
core class AudioEffectHighPassFilter
inherits AudioEffectFilter
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
AudioEffectHighPassFilter inherits methods from:
Methods
impl AudioEffectHighPassFilter
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pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn to_audio_effect_filter(&self) -> AudioEffectFilter
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Up-cast.
pub fn to_audio_effect(&self) -> AudioEffect
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Methods from Deref<Target = AudioEffectFilter>
pub const FILTER_18DB: i64
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pub const FILTER_6DB: i64
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pub const FILTER_12DB: i64
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pub const FILTER_24DB: i64
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn get_cutoff(&self) -> f64
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pub fn get_db(&self) -> AudioEffectFilterFilterDB
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pub fn get_gain(&self) -> f64
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pub fn get_resonance(&self) -> f64
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pub fn set_cutoff(&mut self, freq: f64)
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pub fn set_db(&mut self, amount: i64)
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pub fn set_gain(&mut self, amount: f64)
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pub fn set_resonance(&mut self, amount: f64)
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pub fn to_audio_effect(&self) -> AudioEffect
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Clone for AudioEffectHighPassFilter
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fn clone(&self) -> Self
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fn clone_from(&mut self, source: &Self)
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impl Debug for AudioEffectHighPassFilter
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impl Deref for AudioEffectHighPassFilter
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type Target = AudioEffectFilter
The resulting type after dereferencing.
fn deref(&self) -> &AudioEffectFilter
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impl DerefMut for AudioEffectHighPassFilter
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fn deref_mut(&mut self) -> &mut AudioEffectFilter
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impl Drop for AudioEffectHighPassFilter
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impl FromVariant for AudioEffectHighPassFilter
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fn from_variant(variant: &Variant) -> Option<Self>
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impl GodotObject for AudioEffectHighPassFilter
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Instanciable for AudioEffectHighPassFilter
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impl ToVariant for AudioEffectHighPassFilter
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for AudioEffectHighPassFilter
impl !Send for AudioEffectHighPassFilter
impl !Sync for AudioEffectHighPassFilter
impl Unpin for AudioEffectHighPassFilter
impl UnwindSafe for AudioEffectHighPassFilter
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,