[][src]Struct gdnative_bindings::AudioEffectDelay

pub struct AudioEffectDelay { /* fields omitted */ }

core class AudioEffectDelay inherits AudioEffect (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

AudioEffectDelay inherits methods from:

Methods

impl AudioEffectDelay[src]

pub fn new() -> Self[src]

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn get_dry(&mut self) -> f64[src]

pub fn get_feedback_delay_ms(&self) -> f64[src]

pub fn get_feedback_level_db(&self) -> f64[src]

pub fn get_feedback_lowpass(&self) -> f64[src]

pub fn get_tap1_delay_ms(&self) -> f64[src]

pub fn get_tap1_level_db(&self) -> f64[src]

pub fn get_tap1_pan(&self) -> f64[src]

pub fn get_tap2_delay_ms(&self) -> f64[src]

pub fn get_tap2_level_db(&self) -> f64[src]

pub fn get_tap2_pan(&self) -> f64[src]

pub fn is_feedback_active(&self) -> bool[src]

pub fn is_tap1_active(&self) -> bool[src]

pub fn is_tap2_active(&self) -> bool[src]

pub fn set_dry(&mut self, amount: f64)[src]

pub fn set_feedback_active(&mut self, amount: bool)[src]

pub fn set_feedback_delay_ms(&mut self, amount: f64)[src]

pub fn set_feedback_level_db(&mut self, amount: f64)[src]

pub fn set_feedback_lowpass(&mut self, amount: f64)[src]

pub fn set_tap1_active(&mut self, amount: bool)[src]

pub fn set_tap1_delay_ms(&mut self, amount: f64)[src]

pub fn set_tap1_level_db(&mut self, amount: f64)[src]

pub fn set_tap1_pan(&mut self, amount: f64)[src]

pub fn set_tap2_active(&mut self, amount: bool)[src]

pub fn set_tap2_delay_ms(&mut self, amount: f64)[src]

pub fn set_tap2_level_db(&mut self, amount: f64)[src]

pub fn set_tap2_pan(&mut self, amount: f64)[src]

pub fn to_audio_effect(&self) -> AudioEffect[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = AudioEffect>

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Trait Implementations

impl Clone for AudioEffectDelay[src]

impl Debug for AudioEffectDelay[src]

impl Deref for AudioEffectDelay[src]

type Target = AudioEffect

The resulting type after dereferencing.

impl DerefMut for AudioEffectDelay[src]

impl Drop for AudioEffectDelay[src]

impl FromVariant for AudioEffectDelay[src]

impl GodotObject for AudioEffectDelay[src]

impl Instanciable for AudioEffectDelay[src]

impl ToVariant for AudioEffectDelay[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.