[−][src]Struct gdnative_bindings::AudioEffectDelay
core class AudioEffectDelay
inherits AudioEffect
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
AudioEffectDelay inherits methods from:
Methods
impl AudioEffectDelay
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pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn get_dry(&mut self) -> f64
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pub fn get_feedback_delay_ms(&self) -> f64
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pub fn get_feedback_level_db(&self) -> f64
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pub fn get_feedback_lowpass(&self) -> f64
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pub fn get_tap1_delay_ms(&self) -> f64
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pub fn get_tap1_level_db(&self) -> f64
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pub fn get_tap1_pan(&self) -> f64
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pub fn get_tap2_delay_ms(&self) -> f64
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pub fn get_tap2_level_db(&self) -> f64
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pub fn get_tap2_pan(&self) -> f64
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pub fn is_feedback_active(&self) -> bool
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pub fn is_tap1_active(&self) -> bool
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pub fn is_tap2_active(&self) -> bool
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pub fn set_dry(&mut self, amount: f64)
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pub fn set_feedback_active(&mut self, amount: bool)
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pub fn set_feedback_delay_ms(&mut self, amount: f64)
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pub fn set_feedback_level_db(&mut self, amount: f64)
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pub fn set_feedback_lowpass(&mut self, amount: f64)
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pub fn set_tap1_active(&mut self, amount: bool)
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pub fn set_tap1_delay_ms(&mut self, amount: f64)
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pub fn set_tap1_level_db(&mut self, amount: f64)
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pub fn set_tap1_pan(&mut self, amount: f64)
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pub fn set_tap2_active(&mut self, amount: bool)
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pub fn set_tap2_delay_ms(&mut self, amount: f64)
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pub fn set_tap2_level_db(&mut self, amount: f64)
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pub fn set_tap2_pan(&mut self, amount: f64)
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pub fn to_audio_effect(&self) -> AudioEffect
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Methods from Deref<Target = AudioEffect>
pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Clone for AudioEffectDelay
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fn clone(&self) -> Self
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fn clone_from(&mut self, source: &Self)
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impl Debug for AudioEffectDelay
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impl Deref for AudioEffectDelay
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type Target = AudioEffect
The resulting type after dereferencing.
fn deref(&self) -> &AudioEffect
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impl DerefMut for AudioEffectDelay
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fn deref_mut(&mut self) -> &mut AudioEffect
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impl Drop for AudioEffectDelay
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impl FromVariant for AudioEffectDelay
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fn from_variant(variant: &Variant) -> Option<Self>
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impl GodotObject for AudioEffectDelay
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Instanciable for AudioEffectDelay
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impl ToVariant for AudioEffectDelay
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for AudioEffectDelay
impl !Send for AudioEffectDelay
impl !Sync for AudioEffectDelay
impl Unpin for AudioEffectDelay
impl UnwindSafe for AudioEffectDelay
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,