[−][src]Struct gdnative_bindings::AudioEffectChorus
core class AudioEffectChorus
inherits AudioEffect
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
AudioEffectChorus inherits methods from:
Methods
impl AudioEffectChorus
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pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn get_dry(&self) -> f64
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pub fn get_voice_count(&self) -> i64
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pub fn get_voice_cutoff_hz(&self, voice_idx: i64) -> f64
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pub fn get_voice_delay_ms(&self, voice_idx: i64) -> f64
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pub fn get_voice_depth_ms(&self, voice_idx: i64) -> f64
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pub fn get_voice_level_db(&self, voice_idx: i64) -> f64
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pub fn get_voice_pan(&self, voice_idx: i64) -> f64
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pub fn get_voice_rate_hz(&self, voice_idx: i64) -> f64
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pub fn get_wet(&self) -> f64
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pub fn set_dry(&mut self, amount: f64)
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pub fn set_voice_count(&mut self, voices: i64)
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pub fn set_voice_cutoff_hz(&mut self, voice_idx: i64, cutoff_hz: f64)
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pub fn set_voice_delay_ms(&mut self, voice_idx: i64, delay_ms: f64)
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pub fn set_voice_depth_ms(&mut self, voice_idx: i64, depth_ms: f64)
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pub fn set_voice_level_db(&mut self, voice_idx: i64, level_db: f64)
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pub fn set_voice_pan(&mut self, voice_idx: i64, pan: f64)
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pub fn set_voice_rate_hz(&mut self, voice_idx: i64, rate_hz: f64)
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pub fn set_wet(&mut self, amount: f64)
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pub fn to_audio_effect(&self) -> AudioEffect
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Methods from Deref<Target = AudioEffect>
pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Clone for AudioEffectChorus
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fn clone(&self) -> Self
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fn clone_from(&mut self, source: &Self)
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impl Debug for AudioEffectChorus
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impl Deref for AudioEffectChorus
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type Target = AudioEffect
The resulting type after dereferencing.
fn deref(&self) -> &AudioEffect
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impl DerefMut for AudioEffectChorus
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fn deref_mut(&mut self) -> &mut AudioEffect
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impl Drop for AudioEffectChorus
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impl FromVariant for AudioEffectChorus
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fn from_variant(variant: &Variant) -> Option<Self>
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impl GodotObject for AudioEffectChorus
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Instanciable for AudioEffectChorus
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impl ToVariant for AudioEffectChorus
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for AudioEffectChorus
impl !Send for AudioEffectChorus
impl !Sync for AudioEffectChorus
impl Unpin for AudioEffectChorus
impl UnwindSafe for AudioEffectChorus
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,