[][src]Struct gdnative_bindings::AudioEffectChorus

pub struct AudioEffectChorus { /* fields omitted */ }

core class AudioEffectChorus inherits AudioEffect (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

AudioEffectChorus inherits methods from:

Methods

impl AudioEffectChorus[src]

pub fn new() -> Self[src]

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn get_dry(&self) -> f64[src]

pub fn get_voice_count(&self) -> i64[src]

pub fn get_voice_cutoff_hz(&self, voice_idx: i64) -> f64[src]

pub fn get_voice_delay_ms(&self, voice_idx: i64) -> f64[src]

pub fn get_voice_depth_ms(&self, voice_idx: i64) -> f64[src]

pub fn get_voice_level_db(&self, voice_idx: i64) -> f64[src]

pub fn get_voice_pan(&self, voice_idx: i64) -> f64[src]

pub fn get_voice_rate_hz(&self, voice_idx: i64) -> f64[src]

pub fn get_wet(&self) -> f64[src]

pub fn set_dry(&mut self, amount: f64)[src]

pub fn set_voice_count(&mut self, voices: i64)[src]

pub fn set_voice_cutoff_hz(&mut self, voice_idx: i64, cutoff_hz: f64)[src]

pub fn set_voice_delay_ms(&mut self, voice_idx: i64, delay_ms: f64)[src]

pub fn set_voice_depth_ms(&mut self, voice_idx: i64, depth_ms: f64)[src]

pub fn set_voice_level_db(&mut self, voice_idx: i64, level_db: f64)[src]

pub fn set_voice_pan(&mut self, voice_idx: i64, pan: f64)[src]

pub fn set_voice_rate_hz(&mut self, voice_idx: i64, rate_hz: f64)[src]

pub fn set_wet(&mut self, amount: f64)[src]

pub fn to_audio_effect(&self) -> AudioEffect[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = AudioEffect>

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Trait Implementations

impl Clone for AudioEffectChorus[src]

impl Debug for AudioEffectChorus[src]

impl Deref for AudioEffectChorus[src]

type Target = AudioEffect

The resulting type after dereferencing.

impl DerefMut for AudioEffectChorus[src]

impl Drop for AudioEffectChorus[src]

impl FromVariant for AudioEffectChorus[src]

impl GodotObject for AudioEffectChorus[src]

impl Instanciable for AudioEffectChorus[src]

impl ToVariant for AudioEffectChorus[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.