[][src]Struct gdnative_bindings::AnimationNodeBlendTree

pub struct AnimationNodeBlendTree { /* fields omitted */ }

core class AnimationNodeBlendTree inherits AnimationRootNode (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

AnimationNodeBlendTree inherits methods from:

Methods

impl AnimationNodeBlendTree[src]

Constants

impl AnimationNodeBlendTree[src]

pub fn new() -> Self[src]

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn _node_changed(&mut self, node: GodotString)[src]

pub fn _tree_changed(&mut self)[src]

pub fn add_node(
    &mut self,
    name: GodotString,
    node: Option<AnimationNode>,
    position: Vector2
)
[src]

pub fn connect_node(
    &mut self,
    input_node: GodotString,
    input_index: i64,
    output_node: GodotString
)
[src]

pub fn disconnect_node(&mut self, input_node: GodotString, input_index: i64)[src]

pub fn get_graph_offset(&self) -> Vector2[src]

pub fn get_node(&self, name: GodotString) -> Option<AnimationNode>[src]

pub fn get_node_position(&self, name: GodotString) -> Vector2[src]

pub fn has_node(&self, name: GodotString) -> bool[src]

pub fn remove_node(&mut self, name: GodotString)[src]

pub fn rename_node(&mut self, name: GodotString, new_name: GodotString)[src]

pub fn set_graph_offset(&mut self, offset: Vector2)[src]

pub fn set_node_position(&mut self, name: GodotString, position: Vector2)[src]

pub fn to_animation_root_node(&self) -> AnimationRootNode[src]

Up-cast.

pub fn to_animation_node(&self) -> AnimationNode[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = AnimationRootNode>

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn to_animation_node(&self) -> AnimationNode[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Trait Implementations

impl Clone for AnimationNodeBlendTree[src]

impl Debug for AnimationNodeBlendTree[src]

impl Deref for AnimationNodeBlendTree[src]

type Target = AnimationRootNode

The resulting type after dereferencing.

impl DerefMut for AnimationNodeBlendTree[src]

impl Drop for AnimationNodeBlendTree[src]

impl FromVariant for AnimationNodeBlendTree[src]

impl GodotObject for AnimationNodeBlendTree[src]

impl Instanciable for AnimationNodeBlendTree[src]

impl ToVariant for AnimationNodeBlendTree[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.