[−][src]Struct gdnative_bindings::AnimationNodeBlendSpace1D
core class AnimationNodeBlendSpace1D
inherits AnimationRootNode
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
AnimationNodeBlendSpace1D inherits methods from:
Methods
impl AnimationNodeBlendSpace1D
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pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn _add_blend_point(&mut self, index: i64, node: Option<AnimationRootNode>)
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pub fn _tree_changed(&mut self)
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pub fn add_blend_point(
&mut self,
node: Option<AnimationRootNode>,
pos: f64,
at_index: i64
)
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&mut self,
node: Option<AnimationRootNode>,
pos: f64,
at_index: i64
)
pub fn get_blend_point_count(&self) -> i64
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pub fn get_blend_point_node(&self, point: i64) -> Option<AnimationRootNode>
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pub fn get_blend_point_position(&self, point: i64) -> f64
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pub fn get_max_space(&self) -> f64
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pub fn get_min_space(&self) -> f64
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pub fn get_snap(&self) -> f64
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pub fn get_value_label(&self) -> GodotString
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pub fn remove_blend_point(&mut self, point: i64)
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pub fn set_blend_point_node(
&mut self,
point: i64,
node: Option<AnimationRootNode>
)
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&mut self,
point: i64,
node: Option<AnimationRootNode>
)
pub fn set_blend_point_position(&mut self, point: i64, pos: f64)
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pub fn set_max_space(&mut self, max_space: f64)
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pub fn set_min_space(&mut self, min_space: f64)
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pub fn set_snap(&mut self, snap: f64)
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pub fn set_value_label(&mut self, text: GodotString)
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pub fn to_animation_root_node(&self) -> AnimationRootNode
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Up-cast.
pub fn to_animation_node(&self) -> AnimationNode
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Methods from Deref<Target = AnimationRootNode>
pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn to_animation_node(&self) -> AnimationNode
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Clone for AnimationNodeBlendSpace1D
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fn clone(&self) -> Self
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fn clone_from(&mut self, source: &Self)
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impl Debug for AnimationNodeBlendSpace1D
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impl Deref for AnimationNodeBlendSpace1D
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type Target = AnimationRootNode
The resulting type after dereferencing.
fn deref(&self) -> &AnimationRootNode
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impl DerefMut for AnimationNodeBlendSpace1D
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fn deref_mut(&mut self) -> &mut AnimationRootNode
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impl Drop for AnimationNodeBlendSpace1D
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impl FromVariant for AnimationNodeBlendSpace1D
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fn from_variant(variant: &Variant) -> Option<Self>
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impl GodotObject for AnimationNodeBlendSpace1D
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Instanciable for AnimationNodeBlendSpace1D
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impl ToVariant for AnimationNodeBlendSpace1D
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for AnimationNodeBlendSpace1D
impl !Send for AnimationNodeBlendSpace1D
impl !Sync for AnimationNodeBlendSpace1D
impl Unpin for AnimationNodeBlendSpace1D
impl UnwindSafe for AnimationNodeBlendSpace1D
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,