[][src]Struct gdnative_bindings::AnimatedTexture

pub struct AnimatedTexture { /* fields omitted */ }

core class AnimatedTexture inherits Texture (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

AnimatedTexture inherits methods from:

Methods

impl AnimatedTexture[src]

Constants

pub const MAX_FRAMES: i64[src]

impl AnimatedTexture[src]

pub fn new() -> Self[src]

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn _update_proxy(&mut self)[src]

pub fn get_fps(&self) -> f64[src]

pub fn get_frame_delay(&self, frame: i64) -> f64[src]

pub fn get_frame_texture(&self, frame: i64) -> Option<Texture>[src]

pub fn get_frames(&self) -> i64[src]

pub fn set_fps(&mut self, fps: f64)[src]

pub fn set_frame_delay(&mut self, frame: i64, delay: f64)[src]

pub fn set_frame_texture(&mut self, frame: i64, texture: Option<Texture>)[src]

pub fn set_frames(&mut self, frames: i64)[src]

pub fn to_texture(&self) -> Texture[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = Texture>

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn draw(
    &self,
    canvas_item: Rid,
    position: Vector2,
    modulate: Color,
    transpose: bool,
    normal_map: Option<Texture>
)
[src]

pub fn draw_rect(
    &self,
    canvas_item: Rid,
    rect: Rect2,
    tile: bool,
    modulate: Color,
    transpose: bool,
    normal_map: Option<Texture>
)
[src]

pub fn draw_rect_region(
    &self,
    canvas_item: Rid,
    rect: Rect2,
    src_rect: Rect2,
    modulate: Color,
    transpose: bool,
    normal_map: Option<Texture>,
    clip_uv: bool
)
[src]

pub fn get_data(&self) -> Option<Image>[src]

pub fn get_flags(&self) -> i64[src]

pub fn get_height(&self) -> i64[src]

pub fn get_size(&self) -> Vector2[src]

pub fn get_width(&self) -> i64[src]

pub fn has_alpha(&self) -> bool[src]

pub fn set_flags(&mut self, flags: i64)[src]

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Trait Implementations

impl Clone for AnimatedTexture[src]

impl Debug for AnimatedTexture[src]

impl Deref for AnimatedTexture[src]

type Target = Texture

The resulting type after dereferencing.

impl DerefMut for AnimatedTexture[src]

impl Drop for AnimatedTexture[src]

impl FromVariant for AnimatedTexture[src]

impl GodotObject for AnimatedTexture[src]

impl Instanciable for AnimatedTexture[src]

impl ToVariant for AnimatedTexture[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.