[−][src]Struct gdnative_bindings::AnimatedTexture
core class AnimatedTexture
inherits Texture
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
AnimatedTexture inherits methods from:
Methods
impl AnimatedTexture
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Constants
pub const MAX_FRAMES: i64
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impl AnimatedTexture
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pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn _update_proxy(&mut self)
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pub fn get_fps(&self) -> f64
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pub fn get_frame_delay(&self, frame: i64) -> f64
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pub fn get_frame_texture(&self, frame: i64) -> Option<Texture>
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pub fn get_frames(&self) -> i64
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pub fn set_fps(&mut self, fps: f64)
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pub fn set_frame_delay(&mut self, frame: i64, delay: f64)
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pub fn set_frame_texture(&mut self, frame: i64, texture: Option<Texture>)
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pub fn set_frames(&mut self, frames: i64)
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pub fn to_texture(&self) -> Texture
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Methods from Deref<Target = Texture>
pub const FLAG_VIDEO_SURFACE: i64
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pub const FLAG_FILTER: i64
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pub const FLAG_MIRRORED_REPEAT: i64
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pub const FLAG_REPEAT: i64
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pub const FLAGS_DEFAULT: i64
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pub const FLAG_ANISOTROPIC_FILTER: i64
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pub const FLAG_MIPMAPS: i64
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pub const FLAG_CONVERT_TO_LINEAR: i64
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn draw(
&self,
canvas_item: Rid,
position: Vector2,
modulate: Color,
transpose: bool,
normal_map: Option<Texture>
)
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&self,
canvas_item: Rid,
position: Vector2,
modulate: Color,
transpose: bool,
normal_map: Option<Texture>
)
pub fn draw_rect(
&self,
canvas_item: Rid,
rect: Rect2,
tile: bool,
modulate: Color,
transpose: bool,
normal_map: Option<Texture>
)
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&self,
canvas_item: Rid,
rect: Rect2,
tile: bool,
modulate: Color,
transpose: bool,
normal_map: Option<Texture>
)
pub fn draw_rect_region(
&self,
canvas_item: Rid,
rect: Rect2,
src_rect: Rect2,
modulate: Color,
transpose: bool,
normal_map: Option<Texture>,
clip_uv: bool
)
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&self,
canvas_item: Rid,
rect: Rect2,
src_rect: Rect2,
modulate: Color,
transpose: bool,
normal_map: Option<Texture>,
clip_uv: bool
)
pub fn get_data(&self) -> Option<Image>
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pub fn get_flags(&self) -> i64
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pub fn get_height(&self) -> i64
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pub fn get_size(&self) -> Vector2
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pub fn get_width(&self) -> i64
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pub fn has_alpha(&self) -> bool
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pub fn set_flags(&mut self, flags: i64)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Clone for AnimatedTexture
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fn clone(&self) -> Self
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fn clone_from(&mut self, source: &Self)
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impl Debug for AnimatedTexture
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impl Deref for AnimatedTexture
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impl DerefMut for AnimatedTexture
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impl Drop for AnimatedTexture
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impl FromVariant for AnimatedTexture
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fn from_variant(variant: &Variant) -> Option<Self>
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impl GodotObject for AnimatedTexture
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Instanciable for AnimatedTexture
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impl ToVariant for AnimatedTexture
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for AnimatedTexture
impl !Send for AnimatedTexture
impl !Sync for AnimatedTexture
impl Unpin for AnimatedTexture
impl UnwindSafe for AnimatedTexture
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,