[][src]Struct gdnative_bindings::AnimatedSprite

pub struct AnimatedSprite { /* fields omitted */ }

core class AnimatedSprite inherits Node2D (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

AnimatedSprite is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using AnimatedSprite::free.

Class hierarchy

AnimatedSprite inherits methods from:

Methods

impl AnimatedSprite[src]

pub fn new() -> Self[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using AnimatedSprite::free.

pub unsafe fn free(self)[src]

Manually deallocate the object.

pub unsafe fn _is_playing(&self) -> bool[src]

pub unsafe fn _res_changed(&mut self)[src]

pub unsafe fn _set_playing(&mut self, playing: bool)[src]

pub unsafe fn get_animation(&self) -> GodotString[src]

pub unsafe fn get_frame(&self) -> i64[src]

pub unsafe fn get_offset(&self) -> Vector2[src]

pub unsafe fn get_speed_scale(&self) -> f64[src]

pub unsafe fn get_sprite_frames(&self) -> Option<SpriteFrames>[src]

pub unsafe fn is_centered(&self) -> bool[src]

pub unsafe fn is_flipped_h(&self) -> bool[src]

pub unsafe fn is_flipped_v(&self) -> bool[src]

pub unsafe fn is_playing(&self) -> bool[src]

pub unsafe fn play(&mut self, anim: GodotString, backwards: bool)[src]

pub unsafe fn set_animation(&mut self, animation: GodotString)[src]

pub unsafe fn set_centered(&mut self, centered: bool)[src]

pub unsafe fn set_flip_h(&mut self, flip_h: bool)[src]

pub unsafe fn set_flip_v(&mut self, flip_v: bool)[src]

pub unsafe fn set_frame(&mut self, frame: i64)[src]

pub unsafe fn set_offset(&mut self, offset: Vector2)[src]

pub unsafe fn set_speed_scale(&mut self, speed_scale: f64)[src]

pub unsafe fn set_sprite_frames(&mut self, sprite_frames: Option<SpriteFrames>)[src]

pub unsafe fn stop(&mut self)[src]

pub unsafe fn to_node_2d(&self) -> Node2D[src]

Up-cast.

pub unsafe fn to_canvas_item(&self) -> CanvasItem[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = Node2D>

pub unsafe fn apply_scale(&mut self, ratio: Vector2)[src]

pub unsafe fn get_angle_to(&self, point: Vector2) -> f64[src]

pub unsafe fn get_global_position(&self) -> Vector2[src]

pub unsafe fn get_global_rotation(&self) -> f64[src]

pub unsafe fn get_global_rotation_degrees(&self) -> f64[src]

pub unsafe fn get_global_scale(&self) -> Vector2[src]

pub unsafe fn get_position(&self) -> Vector2[src]

pub unsafe fn get_relative_transform_to_parent(
    &self,
    parent: Option<Node>
) -> Transform2D
[src]

pub unsafe fn get_rotation(&self) -> f64[src]

pub unsafe fn get_rotation_degrees(&self) -> f64[src]

pub unsafe fn get_scale(&self) -> Vector2[src]

pub unsafe fn get_z_index(&self) -> i64[src]

pub unsafe fn global_translate(&mut self, offset: Vector2)[src]

pub unsafe fn is_z_relative(&self) -> bool[src]

pub unsafe fn look_at(&mut self, point: Vector2)[src]

pub unsafe fn move_local_x(&mut self, delta: f64, scaled: bool)[src]

pub unsafe fn move_local_y(&mut self, delta: f64, scaled: bool)[src]

pub unsafe fn rotate(&mut self, radians: f64)[src]

pub unsafe fn set_global_position(&mut self, position: Vector2)[src]

pub unsafe fn set_global_rotation(&mut self, radians: f64)[src]

pub unsafe fn set_global_rotation_degrees(&mut self, degrees: f64)[src]

pub unsafe fn set_global_scale(&mut self, scale: Vector2)[src]

pub unsafe fn set_global_transform(&mut self, xform: Transform2D)[src]

pub unsafe fn set_position(&mut self, position: Vector2)[src]

pub unsafe fn set_rotation(&mut self, radians: f64)[src]

pub unsafe fn set_rotation_degrees(&mut self, degrees: f64)[src]

pub unsafe fn set_scale(&mut self, scale: Vector2)[src]

pub unsafe fn set_transform(&mut self, xform: Transform2D)[src]

pub unsafe fn set_z_as_relative(&mut self, enable: bool)[src]

pub unsafe fn set_z_index(&mut self, z_index: i64)[src]

pub unsafe fn to_global(&self, local_point: Vector2) -> Vector2[src]

pub unsafe fn to_local(&self, global_point: Vector2) -> Vector2[src]

pub unsafe fn translate(&mut self, offset: Vector2)[src]

pub unsafe fn to_canvas_item(&self) -> CanvasItem[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Trait Implementations

impl Clone for AnimatedSprite[src]

impl Copy for AnimatedSprite[src]

impl Debug for AnimatedSprite[src]

impl Deref for AnimatedSprite[src]

type Target = Node2D

The resulting type after dereferencing.

impl DerefMut for AnimatedSprite[src]

impl Free for AnimatedSprite[src]

impl FromVariant for AnimatedSprite[src]

impl GodotObject for AnimatedSprite[src]

impl Instanciable for AnimatedSprite[src]

impl QueueFree for AnimatedSprite[src]

impl ToVariant for AnimatedSprite[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.