[−][src]Struct gdnative_bindings::AStar
core class AStar
inherits Reference
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
AStar inherits methods from:
Methods
impl AStar
[src]
pub fn new() -> Self
[src]
pub fn new_ref(&self) -> Self
[src]
Creates a new reference to the same reference-counted object.
pub fn _compute_cost(&mut self, from_id: i64, to_id: i64) -> f64
[src]
pub fn _estimate_cost(&mut self, from_id: i64, to_id: i64) -> f64
[src]
pub fn add_point(&mut self, id: i64, position: Vector3, weight_scale: f64)
[src]
pub fn are_points_connected(&self, id: i64, to_id: i64) -> bool
[src]
pub fn clear(&mut self)
[src]
pub fn connect_points(&mut self, id: i64, to_id: i64, bidirectional: bool)
[src]
pub fn disconnect_points(&mut self, id: i64, to_id: i64)
[src]
pub fn get_available_point_id(&self) -> i64
[src]
pub fn get_closest_point(&self, to_position: Vector3) -> i64
[src]
pub fn get_closest_position_in_segment(&self, to_position: Vector3) -> Vector3
[src]
pub fn get_id_path(&mut self, from_id: i64, to_id: i64) -> Int32Array
[src]
pub fn get_point_connections(&mut self, id: i64) -> Int32Array
[src]
pub fn get_point_path(&mut self, from_id: i64, to_id: i64) -> Vector3Array
[src]
pub fn get_point_position(&self, id: i64) -> Vector3
[src]
pub fn get_point_weight_scale(&self, id: i64) -> f64
[src]
pub fn get_points(&mut self) -> VariantArray
[src]
pub fn has_point(&self, id: i64) -> bool
[src]
pub fn is_point_disabled(&self, id: i64) -> bool
[src]
pub fn remove_point(&mut self, id: i64)
[src]
pub fn set_point_disabled(&mut self, id: i64, disabled: bool)
[src]
pub fn set_point_position(&mut self, id: i64, position: Vector3)
[src]
pub fn set_point_weight_scale(&mut self, id: i64, weight_scale: f64)
[src]
pub fn init_ref(&mut self) -> bool
[src]
Inherited from Reference.
pub fn to_reference(&self) -> Reference
[src]
Up-cast.
pub fn to_object(&self) -> Object
[src]
Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
[src]
Generic dynamic cast.
Methods from Deref<Target = Reference>
pub fn new_ref(&self) -> Reference
[src]
Creates a new reference to the same reference-counted object.
pub fn init_ref(&mut self) -> bool
[src]
pub fn to_object(&self) -> Object
[src]
Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
[src]
T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for AStar
[src]
fn clone(&self) -> Self
[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Debug for AStar
[src]
impl Deref for AStar
[src]
impl DerefMut for AStar
[src]
impl Drop for AStar
[src]
impl FromVariant for AStar
[src]
fn from_variant(variant: &Variant) -> Option<Self>
[src]
impl GodotObject for AStar
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut godot_object) -> Self
[src]
unsafe fn to_sys(&self) -> *mut godot_object
[src]
impl Instanciable for AStar
[src]
impl ToVariant for AStar
[src]
fn to_variant(&self) -> Variant
[src]
Auto Trait Implementations
impl RefUnwindSafe for AStar
impl !Send for AStar
impl !Sync for AStar
impl Unpin for AStar
impl UnwindSafe for AStar
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
[src]
fn clone_into(&self, target: &mut T)
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,