Struct gdnative_audio::AudioEffectEQ10[][src]

pub struct AudioEffectEQ10 { /* fields omitted */ }

core class AudioEffectEQ10 inherits AudioEffectEQ (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Feature flag

This type is behind the gdnative crate's audio feature flag.

Class hierarchy

AudioEffectEQ10 inherits methods from:

Methods

impl AudioEffectEQ10
[src]

Creates a new reference to the same reference-counted object.

Inherited from AudioEffectEQ.

Inherited from AudioEffectEQ.

Inherited from AudioEffectEQ.

Inherited from Resource.

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Up-cast.

Up-cast.

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Generic dynamic cast.

Trait Implementations

impl Debug for AudioEffectEQ10
[src]

Formats the value using the given formatter. Read more

impl GodotObject for AudioEffectEQ10
[src]

impl ToVariant for AudioEffectEQ10
[src]

impl Drop for AudioEffectEQ10
[src]

Executes the destructor for this type. Read more

Auto Trait Implementations