pub struct Threads { /* private fields */ }Expand description
What spawning needs, shared by every thread of a game.
Implementations§
Source§impl Threads
impl Threads
pub fn new( engine: &Engine, module: &Module, memory: SharedMemory, limit: usize, start: Instant, ) -> Arc<Threads> ⓘ
Sourcepub fn set_linker(&self, linker: Linker<Host>)
pub fn set_linker(&self, linker: Linker<Host>)
The finished linker, for the threads’ instances.
pub fn memory(&self) -> &SharedMemory
Sourcepub fn ended(&self) -> Option<ThreadEnd>
pub fn ended(&self) -> Option<ThreadEnd>
A thread ended the game (the first end wins); the caller reports it.
pub fn live(&self) -> usize
Auto Trait Implementations§
impl !Freeze for Threads
impl !RefUnwindSafe for Threads
impl !UnwindSafe for Threads
impl Send for Threads
impl Sync for Threads
impl Unpin for Threads
impl UnsafeUnpin for Threads
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