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Host

Struct Host 

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pub struct Host {
Show 38 fields pub virtual_time_ms: Option<f64>, pub random: Option<Splitmix>, pub frame_rate: f64, pub pads: [u32; 4], pub text: Option<String>, pub input: RawInput, pub input_mode: u32, pub assets: Assets, pub params: HashMap<String, String>, pub audio: Option<Box<dyn AudioOut>>, pub gfx: Gfx, pub gl: Gl, pub frame_index: u64, pub net: Net, pub fetch: Fetch, pub media: Media, pub clipboard: Clipboard, pub files: Files, pub requires: Vec<String>, pub profile: Option<Profile>, pub storage: Storage, pub show_frame: bool, pub rgba: Vec<u8>, pub width: usize, pub height: usize, pub frames_presented: u64, pub aspect: Option<(u32, u32)>, pub title: Option<String>, pub title_changed: bool, pub fullscreen_capable: bool, pub fullscreen: bool, pub fullscreen_request: Option<bool>, pub hashing: bool, pub video_hash: Fnv, pub audio_hash: Fnv, pub audio_frames: u64, pub memory_limit: MemoryLimit, pub catch_up: bool, /* private fields */
}

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§virtual_time_ms: Option<f64>

Headless runs use frame-derived time so results are reproducible (also the WASI clocks).

§random: Option<Splitmix>

Headless runs: a fixed random_get sequence; None = OS randomness.

§frame_rate: f64§pads: [u32; 4]§text: Option<String>

UTF-8 typed since the previous frame (set by the runner before each frame); None: no keyboard, text_input returns -1

§input: RawInput§input_mode: u32

GASM_INPUT_* flags requested by the guest (input_mode)

§assets: Assets§params: HashMap<String, String>§audio: Option<Box<dyn AudioOut>>§gfx: Gfx§gl: Gl

gasm:gl state (the null GL: natively, gl guests run headless)

§frame_index: u64

frames run so far (gl queries and syncs are ready from the next frame on)

§net: Net§fetch: Fetch

gasm:fetch (denied until the runner sets a policy: Fetch::new)

§media: Media

gasm:media: the game’s audio streams

§clipboard: Clipboard

gasm:clipboard: what the game may read this frame and what it copied

§files: Files

gasm:files: saves queued for the player (written between frames)

§requires: Vec<String>

the manifest’s requires: the game is refused before it starts if one is missing

§profile: Option<Profile>

--profile: the main thread’s guest stacks, sampled every millisecond

§storage: Storage§show_frame: bool

false during catch-up frames: gfx begin_frame returns 0

§rgba: Vec<u8>

Last presented frame as RGBA8, tightly packed.

§width: usize§height: usize§frames_presented: u64§aspect: Option<(u32, u32)>

video_set_aspect (num, den); None: square pixels

§title: Option<String>

set_title (cleaned); None: the runner’s default

§title_changed: bool

set_title changed title since the runner last looked (it clears this)

§fullscreen_capable: bool

set_fullscreen can be honoured here (the window runner sets it; headless: false)

§fullscreen: bool

shown fullscreen now (is_fullscreen; the window runner keeps it up to date)

§fullscreen_request: Option<bool>

set_fullscreen asked for this since the runner last looked (it takes it)

§hashing: bool§video_hash: Fnv§audio_hash: Fnv§audio_frames: u64§memory_limit: MemoryLimit

the guest’s memory cap (LoadOptions::memory_limit)

§catch_up: bool

a catch-up frame (the runner shows only the last of a batch): gasm:gl frame_shown is 0

Implementations§

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impl Host

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pub fn new( assets: impl Into<Assets>, params: HashMap<String, String>, audio: Option<Box<dyn AudioOut>>, gfx: Gfx, net: Net, storage: Storage, ) -> Self

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pub fn set_reproducible(&mut self)

Reproducible mode for headless runs: virtual time (starting at 0) and a fixed random sequence.

Auto Trait Implementations§

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impl !Freeze for Host

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impl !RefUnwindSafe for Host

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impl !Sync for Host

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impl !UnwindSafe for Host

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impl Send for Host

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impl Unpin for Host

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impl UnsafeUnpin for Host

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