pub struct Host {Show 38 fields
pub virtual_time_ms: Option<f64>,
pub random: Option<Splitmix>,
pub frame_rate: f64,
pub pads: [u32; 4],
pub text: Option<String>,
pub input: RawInput,
pub input_mode: u32,
pub assets: Assets,
pub params: HashMap<String, String>,
pub audio: Option<Box<dyn AudioOut>>,
pub gfx: Gfx,
pub gl: Gl,
pub frame_index: u64,
pub net: Net,
pub fetch: Fetch,
pub media: Media,
pub clipboard: Clipboard,
pub files: Files,
pub requires: Vec<String>,
pub profile: Option<Profile>,
pub storage: Storage,
pub show_frame: bool,
pub rgba: Vec<u8>,
pub width: usize,
pub height: usize,
pub frames_presented: u64,
pub aspect: Option<(u32, u32)>,
pub title: Option<String>,
pub title_changed: bool,
pub fullscreen_capable: bool,
pub fullscreen: bool,
pub fullscreen_request: Option<bool>,
pub hashing: bool,
pub video_hash: Fnv,
pub audio_hash: Fnv,
pub audio_frames: u64,
pub memory_limit: MemoryLimit,
pub catch_up: bool,
/* private fields */
}Fields§
§virtual_time_ms: Option<f64>Headless runs use frame-derived time so results are reproducible (also the WASI clocks).
random: Option<Splitmix>Headless runs: a fixed random_get sequence; None = OS randomness.
frame_rate: f64§pads: [u32; 4]§text: Option<String>UTF-8 typed since the previous frame (set by the runner before each frame); None: no keyboard, text_input returns -1
input: RawInput§input_mode: u32GASM_INPUT_* flags requested by the guest (input_mode)
assets: Assets§params: HashMap<String, String>§audio: Option<Box<dyn AudioOut>>§gfx: Gfx§gl: Glgasm:gl state (the null GL: natively, gl guests run headless)
frame_index: u64frames run so far (gl queries and syncs are ready from the next frame on)
net: Net§fetch: Fetchgasm:fetch (denied until the runner sets a policy: Fetch::new)
media: Mediagasm:media: the game’s audio streams
clipboard: Clipboardgasm:clipboard: what the game may read this frame and what it copied
files: Filesgasm:files: saves queued for the player (written between frames)
requires: Vec<String>the manifest’s requires: the game is refused before it starts if one is missing
profile: Option<Profile>--profile: the main thread’s guest stacks, sampled every millisecond
storage: Storage§show_frame: boolfalse during catch-up frames: gfx begin_frame returns 0
rgba: Vec<u8>Last presented frame as RGBA8, tightly packed.
width: usize§height: usize§frames_presented: u64§aspect: Option<(u32, u32)>video_set_aspect (num, den); None: square pixels
title: Option<String>set_title (cleaned); None: the runner’s default
title_changed: boolset_title changed title since the runner last looked (it clears this)
fullscreen_capable: boolset_fullscreen can be honoured here (the window runner sets it; headless: false)
fullscreen: boolshown fullscreen now (is_fullscreen; the window runner keeps it up to date)
fullscreen_request: Option<bool>set_fullscreen asked for this since the runner last looked (it takes it)
hashing: bool§video_hash: Fnv§audio_hash: Fnv§audio_frames: u64§memory_limit: MemoryLimitthe guest’s memory cap (LoadOptions::memory_limit)
catch_up: boola catch-up frame (the runner shows only the last of a batch): gasm:gl frame_shown is 0
Implementations§
Auto Trait Implementations§
impl !Freeze for Host
impl !RefUnwindSafe for Host
impl !Sync for Host
impl !UnwindSafe for Host
impl Send for Host
impl Unpin for Host
impl UnsafeUnpin for Host
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