Struct gamemath::Mat2

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pub struct Mat2 {
    pub rows: [Vec2<f32>; 2],
}
Expand description

A 2x2-component Euclidean matrix useful for linear algebra computation in game development and 2D rendering.

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§rows: [Vec2<f32>; 2]

The two rows of the matrix, represented by an array of two Vec2<f32> objects.

Implementations§

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impl Mat2

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pub fn identity() -> Mat2

Constructs a 2x2 identity matrix.

Examples
use gamemath::{Mat2, Vec2};

let m = Mat2::identity();

assert_eq!(m[0], Vec2::new(1.0, 0.0));
assert_eq!(m[1], Vec2::new(0.0, 1.0));
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pub fn transposed(&self) -> Mat2

Extracts and returns a transposed representation of the calling Mat2 object.

Examples
use gamemath::Mat2;

let m: Mat2 = ((0.0, 1.0),
               (2.0, 3.0)).into();

assert_eq!(m.transposed(), ((0.0, 2.0),
                            (1.0, 3.0)).into());
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pub fn transpose(&mut self)

Performs a transpose operation on the calling Mat2 object.

Examples
use gamemath::Mat2;

let mut m: Mat2 = ((0.0, 1.0),
                   (3.0, 4.0)).into();

m.transpose();

assert_eq!(m, ((0.0, 3.0),
               (1.0, 4.0)).into());
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pub fn rotation(radians: f32) -> Mat2

Constructs a 2x2 rotation matrix from a radians value.

Examples
use gamemath::{Mat2, Vec2};

let m = Mat2::rotation(1.0);

assert_eq!(m[0], Vec2::new(0.5403023,  -0.84147096,));
assert_eq!(m[1], Vec2::new(0.84147096,  0.54030230,));
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pub fn rotated(&self, radians: f32) -> Mat2

Calculates and returns a Mat2 object representing the calling Mat2 object rotated by a radians value.

Examples
use gamemath::Mat2;

let m = Mat2::identity().rotated(1.0);

assert_eq!(m, ((0.5403023,  -0.84147096,),
               (0.84147096,  0.54030230,)).into());
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pub fn rotate(&mut self, radians: f32)

Rotates the calling Mat2 object by a radians value.

Examples
use gamemath::Mat2;

let mut m = Mat2::identity();

m.rotate(1.0);

assert_eq!(m, ((0.5403023,  -0.84147096,),
               (0.84147096,  0.54030230,)).into());
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pub fn scaled(&self, factor: Vec2<f32>) -> Mat2

Calculates and returns a Mat2 object representing the calling Mat2 object scaled by a Vec2<f32>.

Examples
use gamemath::{Mat2, Vec2};

let m = Mat2::identity();

assert_eq!(m.scaled(Vec2::new(3.0, 6.0)), ((3.0, 0.0),
                                           (0.0, 6.0)).into());
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pub fn scale(&mut self, factor: Vec2<f32>)

Performs the scale operation on the calling Mat2 object, scaling it by a Vec2<f32>.

Examples
use gamemath::{Mat2, Vec2};

let mut m = Mat2::identity();

m.scale(Vec2::new(5.0, 2.0));

assert_eq!(m, ((5.0, 0.0),
               (0.0, 2.0)).into());

Trait Implementations§

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impl Add for Mat2

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type Output = Mat2

The resulting type after applying the + operator.
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fn add(self, right: Mat2) -> Mat2

Performs the + operation. Read more
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impl AddAssign for Mat2

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fn add_assign(&mut self, right: Mat2)

Performs the += operation. Read more
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impl Clone for Mat2

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fn clone(&self) -> Mat2

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Mat2

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Mat2

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fn default() -> Mat2

Returns the “default value” for a type. Read more
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impl From<[[f32; 2]; 2]> for Mat2

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fn from(slice: [[f32; 2]; 2]) -> Mat2

Converts to this type from the input type.
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impl From<[Vec2<f32>; 2]> for Mat2

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fn from(slice: [Vec2<f32>; 2]) -> Mat2

Converts to this type from the input type.
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impl From<[f32; 4]> for Mat2

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fn from(slice: [f32; 4]) -> Mat2

Converts to this type from the input type.
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impl From<((f32, f32), (f32, f32))> for Mat2

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fn from(tuple: ((f32, f32), (f32, f32))) -> Mat2

Converts to this type from the input type.
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impl From<(Vec2<f32>, Vec2<f32>, Vec2<f32>)> for Mat2

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fn from(tuple: (Vec2<f32>, Vec2<f32>, Vec2<f32>)) -> Mat2

Converts to this type from the input type.
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impl From<(f32, f32, f32, f32)> for Mat2

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fn from(tuple: (f32, f32, f32, f32)) -> Mat2

Converts to this type from the input type.
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impl From<f32> for Mat2

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fn from(value: f32) -> Mat2

Converts to this type from the input type.
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impl Index<(usize, usize)> for Mat2

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type Output = f32

The returned type after indexing.
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fn index(&self, index: (usize, usize)) -> &f32

Performs the indexing (container[index]) operation. Read more
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impl Index<usize> for Mat2

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type Output = Vec2<f32>

The returned type after indexing.
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fn index(&self, index: usize) -> &Vec2<f32>

Performs the indexing (container[index]) operation. Read more
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impl IndexMut<(usize, usize)> for Mat2

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fn index_mut(&mut self, index: (usize, usize)) -> &mut f32

Performs the mutable indexing (container[index]) operation. Read more
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impl IndexMut<usize> for Mat2

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fn index_mut(&mut self, index: usize) -> &mut Vec2<f32>

Performs the mutable indexing (container[index]) operation. Read more
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impl Mul<Vec2<f32>> for Mat2

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type Output = Vec2<f32>

The resulting type after applying the * operator.
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fn mul(self, vec: Vec2<f32>) -> Vec2<f32>

Performs the * operation. Read more
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impl Mul for Mat2

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type Output = Mat2

The resulting type after applying the * operator.
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fn mul(self, right: Mat2) -> Mat2

Performs the * operation. Read more
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impl MulAssign for Mat2

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fn mul_assign(&mut self, right: Mat2)

Performs the *= operation. Read more
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impl PartialEq for Mat2

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fn eq(&self, other: &Mat2) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Sub for Mat2

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type Output = Mat2

The resulting type after applying the - operator.
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fn sub(self, right: Mat2) -> Mat2

Performs the - operation. Read more
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impl SubAssign for Mat2

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fn sub_assign(&mut self, right: Mat2)

Performs the -= operation. Read more
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impl Copy for Mat2

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impl StructuralPartialEq for Mat2

Auto Trait Implementations§

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impl RefUnwindSafe for Mat2

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impl Send for Mat2

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impl Sync for Mat2

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impl Unpin for Mat2

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impl UnwindSafe for Mat2

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.