Struct game_features::ItemTransitionDefinition[][src]

pub struct ItemTransitionDefinition<K, I, E, S> {
    pub key: K,
    pub name: String,
    pub friendly_name: String,
    pub icon_path: Option<String>,
    pub input_items: Vec<(I, usize, UseMode)>,
    pub stat_conditions: Vec<StatCondition<S>>,
    pub stat_effectors: Vec<E>,
    pub output_items: Vec<(I, usize)>,
    pub on_condition_lost: ConditionLostReaction,
    pub time_to_complete: f64,
    pub consume_input_immediate: bool,
    pub auto_trigger: bool,
}
Expand description

A transition from one or more items into one or more different items. Can be used for all sorts of crafting.

Fields

key: K

The id of this item transition.

name: String

The name of the transition.

friendly_name: String

The friendly name of the transition.

icon_path: Option<String>

The icon path.

input_items: Vec<(I, usize, UseMode)>

The different input items, quantities and UseMode for each one.

stat_conditions: Vec<StatCondition<S>>

The required stats conditions required to process the transition.

stat_effectors: Vec<E>

The effectors applied during crafting.

output_items: Vec<(I, usize)>

The different output items.

on_condition_lost: ConditionLostReaction

What happens when you lose the condition required to continue the transition.

time_to_complete: f64

The time to complete the transition.

consume_input_immediate: bool

Consume the input items at the start of the transition, regardless of the result.

auto_trigger: bool

Automatically transition when all the required conditions are met.

Implementations

impl<K, I, E, S> ItemTransitionDefinition<K, I, E, S>[src]

pub fn new(
    key: K,
    name: String,
    friendly_name: String,
    icon_path: Option<String>,
    input_items: Vec<(I, usize, UseMode)>,
    stat_conditions: Vec<StatCondition<S>>,
    stat_effectors: Vec<E>,
    output_items: Vec<(I, usize)>,
    on_condition_lost: ConditionLostReaction,
    time_to_complete: f64,
    consume_input_immediate: bool,
    auto_trigger: bool
) -> Self
[src]

Constructs a new ItemTransitionDefinition.

Trait Implementations

impl<K: Clone, I: Clone, E: Clone, S: Clone> Clone for ItemTransitionDefinition<K, I, E, S>[src]

fn clone(&self) -> ItemTransitionDefinition<K, I, E, S>[src]

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl<K: Debug, I: Debug, E: Debug, S: Debug> Debug for ItemTransitionDefinition<K, I, E, S>[src]

fn fmt(&self, f: &mut Formatter<'_>) -> Result[src]

Formats the value using the given formatter. Read more

impl<'de, K, I, E, S> Deserialize<'de> for ItemTransitionDefinition<K, I, E, S> where
    K: Deserialize<'de>,
    I: Deserialize<'de>,
    E: Deserialize<'de>,
    S: Deserialize<'de>, 
[src]

fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
    __D: Deserializer<'de>, 
[src]

Deserialize this value from the given Serde deserializer. Read more

impl<K, I, E, S> Serialize for ItemTransitionDefinition<K, I, E, S> where
    K: Serialize,
    I: Serialize,
    E: Serialize,
    S: Serialize
[src]

fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error> where
    __S: Serializer
[src]

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations

impl<K, I, E, S> RefUnwindSafe for ItemTransitionDefinition<K, I, E, S> where
    E: RefUnwindSafe,
    I: RefUnwindSafe,
    K: RefUnwindSafe,
    S: RefUnwindSafe

impl<K, I, E, S> Send for ItemTransitionDefinition<K, I, E, S> where
    E: Send,
    I: Send,
    K: Send,
    S: Send

impl<K, I, E, S> Sync for ItemTransitionDefinition<K, I, E, S> where
    E: Sync,
    I: Sync,
    K: Sync,
    S: Sync

impl<K, I, E, S> Unpin for ItemTransitionDefinition<K, I, E, S> where
    E: Unpin,
    I: Unpin,
    K: Unpin,
    S: Unpin

impl<K, I, E, S> UnwindSafe for ItemTransitionDefinition<K, I, E, S> where
    E: UnwindSafe,
    I: UnwindSafe,
    K: UnwindSafe,
    S: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

pub fn type_id(&self) -> TypeId[src]

Gets the TypeId of self. Read more

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

pub fn borrow(&self) -> &T[src]

Immutably borrows from an owned value. Read more

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

pub fn borrow_mut(&mut self) -> &mut T[src]

Mutably borrows from an owned value. Read more

impl<T> From<T> for T[src]

pub fn from(t: T) -> T[src]

Performs the conversion.

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

pub fn into(self) -> U[src]

Performs the conversion.

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

pub fn to_owned(&self) -> T[src]

Creates owned data from borrowed data, usually by cloning. Read more

pub fn clone_into(&self, target: &mut T)[src]

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]

Performs the conversion.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]

Performs the conversion.

impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
[src]