Struct game_features::ItemTransitionDefinitionBuilder [−][src]
pub struct ItemTransitionDefinitionBuilder<K, I, E, S> { /* fields omitted */ }
Expand description
Builder for ItemTransitionDefinition
.
Implementations
impl<K: Clone, I: Clone, E: Clone, S: Clone> ItemTransitionDefinitionBuilder<K, I, E, S>
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impl<K: Clone, I: Clone, E: Clone, S: Clone> ItemTransitionDefinitionBuilder<K, I, E, S>
[src]pub fn friendly_name(&mut self, value: String) -> &mut Self
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pub fn friendly_name(&mut self, value: String) -> &mut Self
[src]The friendly name of the transition.
pub fn input_items(&mut self, value: Vec<(I, usize, UseMode)>) -> &mut Self
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pub fn input_items(&mut self, value: Vec<(I, usize, UseMode)>) -> &mut Self
[src]The different input items, quantities and UseMode
for each one.
pub fn stat_conditions(&mut self, value: Vec<StatCondition<S>>) -> &mut Self
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pub fn stat_conditions(&mut self, value: Vec<StatCondition<S>>) -> &mut Self
[src]The required stats conditions required to process the transition.
pub fn stat_effectors(&mut self, value: Vec<E>) -> &mut Self
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pub fn stat_effectors(&mut self, value: Vec<E>) -> &mut Self
[src]The effectors applied during crafting.
pub fn on_condition_lost(&mut self, value: ConditionLostReaction) -> &mut Self
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pub fn on_condition_lost(&mut self, value: ConditionLostReaction) -> &mut Self
[src]What happens when you lose the condition required to continue the transition.
pub fn time_to_complete(&mut self, value: f64) -> &mut Self
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pub fn time_to_complete(&mut self, value: f64) -> &mut Self
[src]The time to complete the transition.
pub fn consume_input_immediate(&mut self, value: bool) -> &mut Self
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pub fn consume_input_immediate(&mut self, value: bool) -> &mut Self
[src]Consume the input items at the start of the transition, regardless of the result.
pub fn auto_trigger(&mut self, value: bool) -> &mut Self
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pub fn auto_trigger(&mut self, value: bool) -> &mut Self
[src]Automatically transition when all the required conditions are met.
Trait Implementations
impl<K: Clone, I: Clone, E: Clone, S: Clone> Clone for ItemTransitionDefinitionBuilder<K, I, E, S>
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impl<K: Clone, I: Clone, E: Clone, S: Clone> Clone for ItemTransitionDefinitionBuilder<K, I, E, S>
[src]fn clone(&self) -> ItemTransitionDefinitionBuilder<K, I, E, S>
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fn clone(&self) -> ItemTransitionDefinitionBuilder<K, I, E, S>
[src]Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]Performs copy-assignment from source
. Read more
Auto Trait Implementations
impl<K, I, E, S> RefUnwindSafe for ItemTransitionDefinitionBuilder<K, I, E, S> where
E: RefUnwindSafe,
I: RefUnwindSafe,
K: RefUnwindSafe,
S: RefUnwindSafe,
E: RefUnwindSafe,
I: RefUnwindSafe,
K: RefUnwindSafe,
S: RefUnwindSafe,
impl<K, I, E, S> Send for ItemTransitionDefinitionBuilder<K, I, E, S> where
E: Send,
I: Send,
K: Send,
S: Send,
E: Send,
I: Send,
K: Send,
S: Send,
impl<K, I, E, S> Sync for ItemTransitionDefinitionBuilder<K, I, E, S> where
E: Sync,
I: Sync,
K: Sync,
S: Sync,
E: Sync,
I: Sync,
K: Sync,
S: Sync,
impl<K, I, E, S> Unpin for ItemTransitionDefinitionBuilder<K, I, E, S> where
E: Unpin,
I: Unpin,
K: Unpin,
S: Unpin,
E: Unpin,
I: Unpin,
K: Unpin,
S: Unpin,
impl<K, I, E, S> UnwindSafe for ItemTransitionDefinitionBuilder<K, I, E, S> where
E: UnwindSafe,
I: UnwindSafe,
K: UnwindSafe,
S: UnwindSafe,
E: UnwindSafe,
I: UnwindSafe,
K: UnwindSafe,
S: UnwindSafe,
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> ToOwned for T where
T: Clone,
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impl<T> ToOwned for T where
T: Clone,
[src]type Owned = T
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn to_owned(&self) -> T
[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)
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pub fn clone_into(&self, target: &mut T)
[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more