Struct game_features::SkillDefinitionBuilder [−][src]
pub struct SkillDefinitionBuilder<K, E, S, I> { /* fields omitted */ }
Expand description
Builder for SkillDefinition
.
Implementations
impl<K: Clone, E: Clone, S: Clone, I: Clone> SkillDefinitionBuilder<K, E, S, I>
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impl<K: Clone, E: Clone, S: Clone, I: Clone> SkillDefinitionBuilder<K, E, S, I>
[src]pub fn friendly_name(&mut self, value: String) -> &mut Self
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pub fn friendly_name(&mut self, value: String) -> &mut Self
[src]The computer friendly name.
pub fn description(&mut self, value: String) -> &mut Self
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pub fn description(&mut self, value: String) -> &mut Self
[src]The complete description of this skill.
pub fn passive(&mut self, value: bool) -> &mut Self
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pub fn passive(&mut self, value: bool) -> &mut Self
[src]Whether this skill is will activate automatically once all conditions are met or if it needs to be manually activated.
pub fn conditions(&mut self, value: Vec<StatCondition<K>>) -> &mut Self
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pub fn conditions(&mut self, value: Vec<StatCondition<K>>) -> &mut Self
[src]The stats conditions required to activate this skill.
pub fn item_conditions(&mut self, value: Vec<(I, usize, UseMode)>) -> &mut Self
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pub fn item_conditions(&mut self, value: Vec<(I, usize, UseMode)>) -> &mut Self
[src]The item conditions required to activate this skill.
pub fn stat_effectors(&mut self, value: Vec<E>) -> &mut Self
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pub fn stat_effectors(&mut self, value: Vec<E>) -> &mut Self
[src]The caused stat effectors.
Trait Implementations
impl<K: Clone, E: Clone, S: Clone, I: Clone> Clone for SkillDefinitionBuilder<K, E, S, I>
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impl<K: Clone, E: Clone, S: Clone, I: Clone> Clone for SkillDefinitionBuilder<K, E, S, I>
[src]fn clone(&self) -> SkillDefinitionBuilder<K, E, S, I>
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fn clone(&self) -> SkillDefinitionBuilder<K, E, S, I>
[src]Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]Performs copy-assignment from source
. Read more
Auto Trait Implementations
impl<K, E, S, I> RefUnwindSafe for SkillDefinitionBuilder<K, E, S, I> where
E: RefUnwindSafe,
I: RefUnwindSafe,
K: RefUnwindSafe,
S: RefUnwindSafe,
E: RefUnwindSafe,
I: RefUnwindSafe,
K: RefUnwindSafe,
S: RefUnwindSafe,
impl<K, E, S, I> Send for SkillDefinitionBuilder<K, E, S, I> where
E: Send,
I: Send,
K: Send,
S: Send,
E: Send,
I: Send,
K: Send,
S: Send,
impl<K, E, S, I> Sync for SkillDefinitionBuilder<K, E, S, I> where
E: Sync,
I: Sync,
K: Sync,
S: Sync,
E: Sync,
I: Sync,
K: Sync,
S: Sync,
impl<K, E, S, I> Unpin for SkillDefinitionBuilder<K, E, S, I> where
E: Unpin,
I: Unpin,
K: Unpin,
S: Unpin,
E: Unpin,
I: Unpin,
K: Unpin,
S: Unpin,
impl<K, E, S, I> UnwindSafe for SkillDefinitionBuilder<K, E, S, I> where
E: UnwindSafe,
I: UnwindSafe,
K: UnwindSafe,
S: UnwindSafe,
E: UnwindSafe,
I: UnwindSafe,
K: UnwindSafe,
S: UnwindSafe,
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> ToOwned for T where
T: Clone,
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impl<T> ToOwned for T where
T: Clone,
[src]type Owned = T
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn to_owned(&self) -> T
[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)
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pub fn clone_into(&self, target: &mut T)
[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more