Struct game_features::Tiered [−][src]
pub struct Tiered<T> { pub tier: u32, pub element: T, }
Expand description
Tiered element. Simply adds a numerical value to any element.
Fields
tier: u32
Expand description
The numerical tier.
element: T
Expand description
The element that has a tier.
Auto Trait Implementations
impl<T> RefUnwindSafe for Tiered<T> where
T: RefUnwindSafe,
T: RefUnwindSafe,
impl<T> Send for Tiered<T> where
T: Send,
T: Send,
impl<T> Sync for Tiered<T> where
T: Sync,
T: Sync,
impl<T> Unpin for Tiered<T> where
T: Unpin,
T: Unpin,
impl<T> UnwindSafe for Tiered<T> where
T: UnwindSafe,
T: UnwindSafe,