Struct game_features::ItemInstanceBuilder [−][src]
pub struct ItemInstanceBuilder<K, U: Default> { /* fields omitted */ }
Expand description
Builder for ItemInstance
.
Implementations
impl<K: Clone, U: Default + Clone> ItemInstanceBuilder<K, U>
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impl<K: Clone, U: Default + Clone> ItemInstanceBuilder<K, U>
[src]pub fn key(&mut self, value: K) -> &mut Self
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pub fn key(&mut self, value: K) -> &mut Self
[src]The key specifies which ItemDefinition
defines the properties of this item stack.
pub fn quantity(&mut self, value: usize) -> &mut Self
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pub fn quantity(&mut self, value: usize) -> &mut Self
[src]The number of items in the stack.
Should not be over the associated ItemDefinition::maximum_stack
.
pub fn durability(&mut self, value: Option<usize>) -> &mut Self
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pub fn durability(&mut self, value: Option<usize>) -> &mut Self
[src]The remaining durability of this item, if any. If set to None, it means that the item is unbreakable.
Trait Implementations
impl<K: Clone, U: Clone + Default> Clone for ItemInstanceBuilder<K, U>
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impl<K: Clone, U: Clone + Default> Clone for ItemInstanceBuilder<K, U>
[src]fn clone(&self) -> ItemInstanceBuilder<K, U>
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fn clone(&self) -> ItemInstanceBuilder<K, U>
[src]Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]Performs copy-assignment from source
. Read more
impl<K: Default, U: Default> Default for ItemInstanceBuilder<K, U>
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impl<K: Default, U: Default> Default for ItemInstanceBuilder<K, U>
[src]fn default() -> ItemInstanceBuilder<K, U>
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fn default() -> ItemInstanceBuilder<K, U>
[src]Returns the “default value” for a type. Read more
Auto Trait Implementations
impl<K, U> RefUnwindSafe for ItemInstanceBuilder<K, U> where
K: RefUnwindSafe,
U: RefUnwindSafe,
K: RefUnwindSafe,
U: RefUnwindSafe,
impl<K, U> Send for ItemInstanceBuilder<K, U> where
K: Send,
U: Send,
K: Send,
U: Send,
impl<K, U> Sync for ItemInstanceBuilder<K, U> where
K: Sync,
U: Sync,
K: Sync,
U: Sync,
impl<K, U> Unpin for ItemInstanceBuilder<K, U> where
K: Unpin,
U: Unpin,
K: Unpin,
U: Unpin,
impl<K, U> UnwindSafe for ItemInstanceBuilder<K, U> where
K: UnwindSafe,
U: UnwindSafe,
K: UnwindSafe,
U: UnwindSafe,
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> ToOwned for T where
T: Clone,
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impl<T> ToOwned for T where
T: Clone,
[src]type Owned = T
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn to_owned(&self) -> T
[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)
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pub fn clone_into(&self, target: &mut T)
[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more