pub struct Gamepad { /* private fields */ }Expand description
Per-controller state, with the same held / just-pressed / just-released model as the
keyboard. Obtain via Input::gamepads or Input::first_gamepad.
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impl Freeze for Gamepad
impl RefUnwindSafe for Gamepad
impl Send for Gamepad
impl Sync for Gamepad
impl Unpin for Gamepad
impl UnsafeUnpin for Gamepad
impl UnwindSafe for Gamepad
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