game-toolkit
A 2D-first Rust toolkit for game jams. This umbrella crate is the one dependency you add;
use game_toolkit::prelude::*; pulls in the runtime types from the game-toolkit-* crates
(the Game trait, Context, Painter, input, audio, assets, ...).
use *;
;
Optional features: ui (egui overlay), aseprite, ecs, synth (chiptune audio),
vector (vello). See the
workspace README for the full toolkit,
examples, and quick-start.
Documentation
API docs: https://docs.rs/game-toolkit