pub struct Audio { /* private fields */ }Implementations§
Source§impl Audio
impl Audio
pub fn new() -> Result<Audio, Error>
pub fn load_sound(&mut self, path: impl AsRef<Path>) -> Result<SoundId, Error>
pub fn play(&mut self, id: SoundId) -> Result<StaticSoundHandle, Error>
Sourcepub fn play_samples(
&mut self,
samples: &[f32],
sample_rate: u32,
) -> Result<StaticSoundHandle, Error>
pub fn play_samples( &mut self, samples: &[f32], sample_rate: u32, ) -> Result<StaticSoundHandle, Error>
Play mono PCM samples (-1.0..=1.0) directly, e.g. a buffer rendered by
[Synth]. The samples are duplicated to both channels.
Sourcepub fn set_master_volume(&mut self, volume: f32)
pub fn set_master_volume(&mut self, volume: f32)
Master volume on the default main track, as a linear amplitude
(1.0 is unity gain, 0.0 is silence). Converted to decibels for kira.
Auto Trait Implementations§
impl !Freeze for Audio
impl !RefUnwindSafe for Audio
impl Send for Audio
impl Sync for Audio
impl Unpin for Audio
impl UnsafeUnpin for Audio
impl !UnwindSafe for Audio
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