[][src]Struct game_loop::Control

pub struct Control<G> {
    pub game: G,
    pub updates_per_second: u32,
    pub exit_next_iteration: bool,
    // some fields omitted
}

Fields

game: Gupdates_per_second: u32exit_next_iteration: bool

Methods

impl<G> Control<G>[src]

pub fn new(game: G, updates_per_second: u32) -> Self[src]

pub fn exit(&mut self)[src]

pub fn fixed_time_step(&self) -> f64[src]

pub fn number_of_updates(&self) -> u32[src]

pub fn number_of_renders(&self) -> u32[src]

pub fn running_time(&self) -> f64[src]

pub fn accumulated_time(&self) -> f64[src]

pub fn blending_factor(&self) -> f64[src]

Auto Trait Implementations

impl<G> RefUnwindSafe for Control<G> where
    G: RefUnwindSafe

impl<G> Send for Control<G> where
    G: Send

impl<G> Sync for Control<G> where
    G: Sync

impl<G> Unpin for Control<G> where
    G: Unpin

impl<G> UnwindSafe for Control<G> where
    G: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.