[−][src]Struct game_loop::Control
Fields
game: Gupdates_per_second: u32exit_next_iteration: boolMethods
impl<G> Control<G>[src]
pub fn new(game: G, updates_per_second: u32) -> Self[src]
pub fn exit(&mut self)[src]
pub fn fixed_time_step(&self) -> f64[src]
pub fn number_of_updates(&self) -> u32[src]
pub fn number_of_renders(&self) -> u32[src]
pub fn running_time(&self) -> f64[src]
pub fn accumulated_time(&self) -> f64[src]
pub fn blending_factor(&self) -> f64[src]
Auto Trait Implementations
impl<G> RefUnwindSafe for Control<G> where
G: RefUnwindSafe,
G: RefUnwindSafe,
impl<G> Send for Control<G> where
G: Send,
G: Send,
impl<G> Sync for Control<G> where
G: Sync,
G: Sync,
impl<G> Unpin for Control<G> where
G: Unpin,
G: Unpin,
impl<G> UnwindSafe for Control<G> where
G: UnwindSafe,
G: UnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,