pub struct Game2StageStarting {
pub game_type: i32,
pub room_type: String,
pub count_down: i32,
pub game_objects: GameObjectsData,
}
Fields§
§game_type: i32
§room_type: String
§count_down: i32
§game_objects: GameObjectsData
Trait Implementations§
Source§impl BaseParser for Game2StageStarting
impl BaseParser for Game2StageStarting
fn parse(packet: &mut HPacket) -> Self
fn append_to_packet(&self, packet: &mut HPacket)
fn get_direction() -> HDirection
fn get_packet_name() -> String
Source§impl Clone for Game2StageStarting
impl Clone for Game2StageStarting
Source§fn clone(&self) -> Game2StageStarting
fn clone(&self) -> Game2StageStarting
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for Game2StageStarting
impl Debug for Game2StageStarting
Source§impl Default for Game2StageStarting
impl Default for Game2StageStarting
Source§fn default() -> Game2StageStarting
fn default() -> Game2StageStarting
Returns the “default value” for a type. Read more
Source§impl PacketVariable for Game2StageStarting
impl PacketVariable for Game2StageStarting
Source§impl PartialEq for Game2StageStarting
impl PartialEq for Game2StageStarting
impl StructuralPartialEq for Game2StageStarting
Auto Trait Implementations§
impl Freeze for Game2StageStarting
impl RefUnwindSafe for Game2StageStarting
impl Send for Game2StageStarting
impl Sync for Game2StageStarting
impl Unpin for Game2StageStarting
impl UnwindSafe for Game2StageStarting
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more