pub struct GameObjectsData {
pub game_objects: Vec<SnowWarGameObjectData>,
}
Fields§
§game_objects: Vec<SnowWarGameObjectData>
Trait Implementations§
Source§impl Clone for GameObjectsData
impl Clone for GameObjectsData
Source§fn clone(&self) -> GameObjectsData
fn clone(&self) -> GameObjectsData
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for GameObjectsData
impl Debug for GameObjectsData
Source§impl Default for GameObjectsData
impl Default for GameObjectsData
Source§fn default() -> GameObjectsData
fn default() -> GameObjectsData
Returns the “default value” for a type. Read more
Source§impl PacketVariable for GameObjectsData
impl PacketVariable for GameObjectsData
Source§impl PartialEq for GameObjectsData
impl PartialEq for GameObjectsData
impl StructuralPartialEq for GameObjectsData
Auto Trait Implementations§
impl Freeze for GameObjectsData
impl RefUnwindSafe for GameObjectsData
impl Send for GameObjectsData
impl Sync for GameObjectsData
impl Unpin for GameObjectsData
impl UnwindSafe for GameObjectsData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more