pub struct Game2GameCreated {
pub game_lobby_data: GameLobbyData,
}
Fields§
§game_lobby_data: GameLobbyData
Trait Implementations§
Source§impl BaseParser for Game2GameCreated
impl BaseParser for Game2GameCreated
fn parse(packet: &mut HPacket) -> Self
fn append_to_packet(&self, packet: &mut HPacket)
fn get_direction() -> HDirection
fn get_packet_name() -> String
Source§impl Clone for Game2GameCreated
impl Clone for Game2GameCreated
Source§fn clone(&self) -> Game2GameCreated
fn clone(&self) -> Game2GameCreated
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for Game2GameCreated
impl Debug for Game2GameCreated
Source§impl Default for Game2GameCreated
impl Default for Game2GameCreated
Source§fn default() -> Game2GameCreated
fn default() -> Game2GameCreated
Returns the “default value” for a type. Read more
Source§impl PacketVariable for Game2GameCreated
impl PacketVariable for Game2GameCreated
Source§impl PartialEq for Game2GameCreated
impl PartialEq for Game2GameCreated
impl StructuralPartialEq for Game2GameCreated
Auto Trait Implementations§
impl Freeze for Game2GameCreated
impl RefUnwindSafe for Game2GameCreated
impl Send for Game2GameCreated
impl Sync for Game2GameCreated
impl Unpin for Game2GameCreated
impl UnwindSafe for Game2GameCreated
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more