pub struct GameLobbyData {
pub game_id: LegacyId,
pub level_name: String,
pub game_type: i32,
pub field_type: i32,
pub number_of_teams: i32,
pub maximum_players: i32,
pub owning_player_name: String,
pub level_entry_id: LegacyId,
pub players: Vec<GameLobbyPlayerData>,
}
Fields§
§game_id: LegacyId
§level_name: String
§game_type: i32
§field_type: i32
§number_of_teams: i32
§maximum_players: i32
§owning_player_name: String
§level_entry_id: LegacyId
§players: Vec<GameLobbyPlayerData>
Trait Implementations§
Source§impl Clone for GameLobbyData
impl Clone for GameLobbyData
Source§fn clone(&self) -> GameLobbyData
fn clone(&self) -> GameLobbyData
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for GameLobbyData
impl Debug for GameLobbyData
Source§impl Default for GameLobbyData
impl Default for GameLobbyData
Source§fn default() -> GameLobbyData
fn default() -> GameLobbyData
Returns the “default value” for a type. Read more
Source§impl PacketVariable for GameLobbyData
impl PacketVariable for GameLobbyData
Source§impl PartialEq for GameLobbyData
impl PartialEq for GameLobbyData
impl StructuralPartialEq for GameLobbyData
Auto Trait Implementations§
impl Freeze for GameLobbyData
impl RefUnwindSafe for GameLobbyData
impl Send for GameLobbyData
impl Sync for GameLobbyData
impl Unpin for GameLobbyData
impl UnwindSafe for GameLobbyData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more