pub struct CreateEntityRootMenu {
pub menu: Handle<MenuItem>,
pub sub_menus: CreateEntityMenu,
}Fields§
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Source§impl CreateEntityRootMenu
impl CreateEntityRootMenu
pub const CREATE: Uuid
pub fn new( serialization_context: &SerializationContext, widget_constructors_container: &WidgetConstructorContainer, ctx: &mut BuildContext<'_>, ) -> Self
pub fn handle_ui_message( &mut self, message: &UiMessage, sender: &MessageSender, controller: &mut dyn SceneController, selection: &Selection, engine: &mut Engine, )
pub fn on_scene_changed( &self, controller: &dyn SceneController, ui: &UserInterface, )
pub fn on_mode_changed(&mut self, ui: &UserInterface, mode: &Mode)
Auto Trait Implementations§
impl Freeze for CreateEntityRootMenu
impl !RefUnwindSafe for CreateEntityRootMenu
impl Send for CreateEntityRootMenu
impl Sync for CreateEntityRootMenu
impl Unpin for CreateEntityRootMenu
impl UnsafeUnpin for CreateEntityRootMenu
impl !UnwindSafe for CreateEntityRootMenu
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