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Selection

Struct Selection 

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pub struct Selection(pub Option<Box<dyn SelectionContainer>>);

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§0: Option<Box<dyn SelectionContainer>>

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impl Selection

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pub fn new<T: SelectionContainer>(container: T) -> Self

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pub fn new_empty() -> Self

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pub fn is_none(&self) -> bool

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pub fn is_empty(&self) -> bool

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pub fn len(&self) -> usize

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pub fn is_single_selection(&self) -> bool

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pub fn is_multi_selection(&self) -> bool

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pub fn as_ref<N: SelectionContainer>(&self) -> Option<&N>

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pub fn as_mut<N: SelectionContainer>(&mut self) -> Option<&mut N>

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pub fn as_graph(&self) -> Option<&GraphSelection>

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pub fn as_graph_mut(&mut self) -> Option<&mut GraphSelection>

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pub fn is_graph(&mut self) -> bool

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pub fn as_navmesh(&self) -> Option<&NavmeshSelection>

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pub fn as_navmesh_mut(&mut self) -> Option<&mut NavmeshSelection>

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pub fn is_navmesh(&mut self) -> bool

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pub fn as_audio_bus(&self) -> Option<&AudioBusSelection>

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pub fn as_audio_bus_mut(&mut self) -> Option<&mut AudioBusSelection>

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pub fn is_audio_bus(&mut self) -> bool

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pub fn as_absm<N: Reflect>(&self) -> Option<&AbsmSelection<N>>

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pub fn as_absm_mut<N: Reflect>(&mut self) -> Option<&mut AbsmSelection<N>>

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pub fn is_absm<N: Reflect>(&mut self) -> bool

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pub fn as_animation<N: Reflect>(&self) -> Option<&AnimationSelection<N>>

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pub fn as_animation_mut<N: Reflect>( &mut self, ) -> Option<&mut AnimationSelection<N>>

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pub fn is_animation<N: Reflect>(&mut self) -> bool

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pub fn as_ui(&self) -> Option<&UiSelection>

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pub fn as_ui_mut(&mut self) -> Option<&mut UiSelection>

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pub fn is_ui(&mut self) -> bool

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pub fn first_selected_entity( &self, controller: &dyn SceneController, scenes: &SceneContainer, callback: &mut dyn FnMut(EntityInfo<'_>), )

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pub fn on_property_changed( &mut self, controller: &mut dyn SceneController, args: &PropertyChanged, engine: &mut Engine, sender: &MessageSender, )

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pub fn paste_property( &mut self, path: &str, value: &dyn Reflect, sender: &MessageSender, )

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pub fn provide_docs( &self, controller: &dyn SceneController, engine: &Engine, ) -> Option<String>

Trait Implementations§

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impl Clone for Selection

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Selection

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Selection

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fn default() -> Selection

Returns the “default value” for a type. Read more
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impl PartialEq for Selection

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fn eq(&self, other: &Self) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.

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Gets the TypeId of self. Read more
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where T: ?Sized,

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Immutably borrows from an owned value. Read more
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Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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