pub struct ScriptMessageContext<'a, 'b, 'c> {
pub dt: f32,
pub elapsed_time: f32,
pub plugins: PluginsRefMut<'a>,
pub handle: Handle<Node>,
pub scene: &'b mut Scene,
pub scene_handle: Handle<Scene>,
pub resource_manager: &'a ResourceManager,
pub message_sender: &'c ScriptMessageSender,
pub task_pool: &'a mut TaskPoolHandler,
pub graphics_context: &'a mut GraphicsContext,
pub user_interfaces: &'a mut UiContainer,
pub script_index: usize,
}
Expand description
A set of data, that provides contextual information for script methods.
Fields§
§dt: f32
Amount of time that passed from last call. It has valid values only when called from on_update
.
elapsed_time: f32
Amount of time (in seconds) that passed from creation of the engine. Keep in mind, that this value is not guaranteed to match real time. A user can change delta time with which the engine “ticks” and this delta time affects elapsed time.
plugins: PluginsRefMut<'a>
A slice of references to all registered plugins. For example you can store some “global” data
in a plugin and access it later in scripts. See examples in the ScriptContext
struct.
handle: Handle<Node>
Handle of a node to which the script instance belongs to. To access the node itself use scene
field:
let node_mut = &mut context.scene.graph[context.handle];
scene: &'b mut Scene
A reference to a scene the script instance belongs to. You have full mutable access to scene content in most of the script methods.
scene_handle: Handle<Scene>
A handle of a scene the script instance belongs to.
resource_manager: &'a ResourceManager
A reference to resource manager, use it to load resources.
message_sender: &'c ScriptMessageSender
An message sender. Every message sent via this sender will be then passed to every ScriptTrait::on_message
method of every script.
task_pool: &'a mut TaskPoolHandler
Task pool for asynchronous task management.
graphics_context: &'a mut GraphicsContext
Current graphics context of the engine. See GraphicsContext
docs for more info.
user_interfaces: &'a mut UiContainer
A reference to user interface container of the engine. The engine guarantees that there’s
at least one user interface exists. Use context.user_interfaces.first()/first_mut()
to
get a reference to it.
script_index: usize
Index of the script. Never save this index, it is only valid while this context exists!
Auto Trait Implementations§
impl<'a, 'b, 'c> Freeze for ScriptMessageContext<'a, 'b, 'c>
impl<'a, 'b, 'c> !RefUnwindSafe for ScriptMessageContext<'a, 'b, 'c>
impl<'a, 'b, 'c> !Send for ScriptMessageContext<'a, 'b, 'c>
impl<'a, 'b, 'c> !Sync for ScriptMessageContext<'a, 'b, 'c>
impl<'a, 'b, 'c> Unpin for ScriptMessageContext<'a, 'b, 'c>
impl<'a, 'b, 'c> !UnwindSafe for ScriptMessageContext<'a, 'b, 'c>
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