pub struct ScriptContext<'a, 'b, 'c> {Show 13 fields
pub dt: f32,
pub elapsed_time: f32,
pub plugins: PluginsRefMut<'a>,
pub handle: Handle<Node>,
pub scene: &'b mut Scene,
pub scene_handle: Handle<Scene>,
pub resource_manager: &'a ResourceManager,
pub message_sender: &'c ScriptMessageSender,
pub message_dispatcher: &'c mut ScriptMessageDispatcher,
pub task_pool: &'a mut TaskPoolHandler,
pub graphics_context: &'a mut GraphicsContext,
pub user_interfaces: &'a mut UiContainer,
pub script_index: usize,
}Expand description
A set of data, that provides contextual information for script methods.
Fields§
§dt: f32Amount of time that passed from last call. It has valid values only when called from on_update.
elapsed_time: f32Amount of time (in seconds) that passed from creation of the engine. Keep in mind, that this value is not guaranteed to match real time. A user can change delta time with which the engine “ticks” and this delta time affects elapsed time.
plugins: PluginsRefMut<'a>A slice of references to all registered plugins. For example you can store some “global” data in a plugin and access it later in scripts. A simplest example would be something like this:
#[derive(Visit, Reflect, Default, Debug)]
struct Game {
player_name: String,
}
impl Plugin for Game {}
#[derive(Visit, Reflect, Clone, Default, Debug, TypeUuidProvider, ComponentProvider)]
#[type_uuid(id = "f732654e-5e3c-4b52-9a3d-44c0cfb14e18")]
struct MyScript {}
impl ScriptTrait for MyScript {
fn on_update(&mut self, ctx: &mut ScriptContext) {
let game = ctx.plugins.get::<Game>();
println!("Player name is: {}", game.player_name);
}
}Since player name usually a sort of a “global” variable, it can be stored in the plugin itself,
and to access the plugin all you need to do is to call ctx.plugins.get::<Game>(). You can
also mutate any data in a plugin by getting the mutable reference via get_mut() method.
handle: Handle<Node>Handle of a node to which the script instance belongs to. To access the node itself use scene field:
let node_mut = &mut context.scene.graph[context.handle];scene: &'b mut SceneA reference to a scene the script instance belongs to. You have full mutable access to scene content in most of the script methods.
scene_handle: Handle<Scene>A handle of a scene the script instance belongs to.
resource_manager: &'a ResourceManagerA reference to resource manager, use it to load resources.
message_sender: &'c ScriptMessageSenderAn message sender. Every message sent via this sender will be then passed to every ScriptTrait::on_message
method of every script.
message_dispatcher: &'c mut ScriptMessageDispatcherA message dispatcher. If you need to receive messages of a particular type, you must subscribe to a type
explicitly. See ScriptTrait::on_message for more examples.
task_pool: &'a mut TaskPoolHandlerTask pool for asynchronous task management.
graphics_context: &'a mut GraphicsContextCurrent graphics context of the engine. See GraphicsContext docs for more info.
user_interfaces: &'a mut UiContainerA reference to user interface container of the engine. The engine guarantees that there’s
at least one user interface exists. Use context.user_interfaces.first()/first_mut() to
get a reference to it.
script_index: usizeIndex of the script. Never save this index, it is only valid while this context exists!
Auto Trait Implementations§
impl<'a, 'b, 'c> Freeze for ScriptContext<'a, 'b, 'c>
impl<'a, 'b, 'c> !RefUnwindSafe for ScriptContext<'a, 'b, 'c>
impl<'a, 'b, 'c> !Send for ScriptContext<'a, 'b, 'c>
impl<'a, 'b, 'c> !Sync for ScriptContext<'a, 'b, 'c>
impl<'a, 'b, 'c> Unpin for ScriptContext<'a, 'b, 'c>
impl<'a, 'b, 'c> !UnwindSafe for ScriptContext<'a, 'b, 'c>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Any. Could be used to downcast a trait object
to a particular type.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Any. Could be used to downcast a trait object
to a particular type.fn into_any(self: Box<T>) -> Box<dyn Any>
Source§impl<T> FieldValue for Twhere
T: 'static,
impl<T> FieldValue for Twhere
T: 'static,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
self to the equivalent element of its superset.