pub struct TileOverlayEffect {
pub active: bool,
pub offset: Vector2<i32>,
pub tiles: FxHashMap<Vector2<i32>, TileDefinitionHandle>,
}Expand description
Draws the given tiles with the given offset, and sets the drawn tile positions to invisible so that no other tiles will be drawn there.
Fields§
§active: boolTrue if the tiles are to be drawn. If false, then this effect does nothing.
offset: Vector2<i32>Vector to be added to the positions of the tiles before rendering
tiles: FxHashMap<Vector2<i32>, TileDefinitionHandle>The tiles to render
Trait Implementations§
Source§impl Debug for TileOverlayEffect
impl Debug for TileOverlayEffect
Source§impl TileMapEffect for TileOverlayEffect
impl TileMapEffect for TileOverlayEffect
Source§fn render_special_tiles(&self, context: &mut TileMapRenderContext<'_, '_>)
fn render_special_tiles(&self, context: &mut TileMapRenderContext<'_, '_>)
Use the given context to render the special effect for the
TileMap.Auto Trait Implementations§
impl Freeze for TileOverlayEffect
impl RefUnwindSafe for TileOverlayEffect
impl Send for TileOverlayEffect
impl Sync for TileOverlayEffect
impl Unpin for TileOverlayEffect
impl UnwindSafe for TileOverlayEffect
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