MeshBuilder

Struct MeshBuilder 

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pub struct MeshBuilder { /* private fields */ }
Expand description

Mesh builder allows you to construct mesh in declarative manner.

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impl MeshBuilder

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pub fn new(base_builder: BaseBuilder) -> Self

Creates new instance of mesh builder.

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pub fn with_surfaces(self, surfaces: Vec<Surface>) -> Self

Sets desired surfaces for mesh.

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pub fn with_render_path(self, render_path: RenderPath) -> Self

Sets desired render path. Keep in mind that RenderPath::Forward is not fully implemented and only used to render transparent objects!

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pub fn with_blend_shapes(self, blend_shapes: Vec<BlendShape>) -> Self

Sets the list of blend shapes. Keep in mind that actual blend shape data must be baked in surface data of every surface used by the mesh. Blend shapes are shared across all surfaces.

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pub fn with_batching_mode(self, mode: BatchingMode) -> Self

Sets the desired batching mode. See BatchingMode docs for more info.

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pub fn with_blend_shapes_property_name(self, name: String) -> Self

Sets a name of the blend shapes property in a material used by this mesh.

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pub fn build_node(self) -> Node

Creates new mesh.

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pub fn build(self, graph: &mut Graph) -> Handle<Node>

Creates new mesh and adds it to the graph.

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