pub struct BaseBuilder { /* private fields */ }
Expand description
Base node builder allows you to create nodes in declarative manner.
Implementations§
Source§impl BaseBuilder
impl BaseBuilder
Sourcepub fn with_mobility(self, mobility: Mobility) -> Self
pub fn with_mobility(self, mobility: Mobility) -> Self
Sets desired mobility.
Sourcepub fn with_visibility(self, visibility: bool) -> Self
pub fn with_visibility(self, visibility: bool) -> Self
Sets desired visibility.
Sourcepub fn with_local_transform(self, transform: Transform) -> Self
pub fn with_local_transform(self, transform: Transform) -> Self
Sets desired local transform.
Sourcepub fn with_inv_bind_pose_transform(self, inv_bind_pose: Matrix4<f32>) -> Self
pub fn with_inv_bind_pose_transform(self, inv_bind_pose: Matrix4<f32>) -> Self
Sets desired inverse bind pose transform.
Sourcepub fn with_enabled(self, enabled: bool) -> Self
pub fn with_enabled(self, enabled: bool) -> Self
Enables or disables the scene node.
Sourcepub fn with_children<'a, I: IntoIterator<Item = &'a Handle<Node>>>(
self,
children: I,
) -> Self
pub fn with_children<'a, I: IntoIterator<Item = &'a Handle<Node>>>( self, children: I, ) -> Self
Sets desired list of children nodes.
Sourcepub fn with_lifetime(self, time_seconds: f32) -> Self
pub fn with_lifetime(self, time_seconds: f32) -> Self
Sets desired lifetime.
Sourcepub fn with_lod_group(self, lod_group: LodGroup) -> Self
pub fn with_lod_group(self, lod_group: LodGroup) -> Self
Sets desired lod group.
Sourcepub fn with_frustum_culling(self, frustum_culling: bool) -> Self
pub fn with_frustum_culling(self, frustum_culling: bool) -> Self
Sets desired frustum_culling flag.
Sourcepub fn with_cast_shadows(self, cast_shadows: bool) -> Self
pub fn with_cast_shadows(self, cast_shadows: bool) -> Self
Sets whether mesh should cast shadows or not.
Sourcepub fn with_script<T>(self, script: T) -> Selfwhere
T: ScriptTrait,
pub fn with_script<T>(self, script: T) -> Selfwhere
T: ScriptTrait,
Sets script of the node.
Sourcepub fn with_instance_id(self, id: SceneNodeId) -> Self
pub fn with_instance_id(self, id: SceneNodeId) -> Self
Sets new instance id.
Sourcepub fn build_base(self) -> Base
pub fn build_base(self) -> Base
Creates an instance of Base
.
Trait Implementations§
Auto Trait Implementations§
impl !Freeze for BaseBuilder
impl !RefUnwindSafe for BaseBuilder
impl Send for BaseBuilder
impl !Sync for BaseBuilder
impl Unpin for BaseBuilder
impl !UnwindSafe for BaseBuilder
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