#[repr(transparent)]pub struct SceneNodeId(pub Uuid);
Expand description
Unique id of a node, that could be used as a reliable “index” of the node. This id is mostly useful for network games.
Tuple Fields§
§0: Uuid
Implementations§
Trait Implementations§
Source§impl Clone for SceneNodeId
impl Clone for SceneNodeId
Source§fn clone(&self) -> SceneNodeId
fn clone(&self) -> SceneNodeId
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for SceneNodeId
impl Debug for SceneNodeId
Source§impl Default for SceneNodeId
impl Default for SceneNodeId
Source§fn default() -> SceneNodeId
fn default() -> SceneNodeId
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for SceneNodeId
impl<'de> Deserialize<'de> for SceneNodeId
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Hash for SceneNodeId
impl Hash for SceneNodeId
Source§impl Ord for SceneNodeId
impl Ord for SceneNodeId
Source§fn cmp(&self, other: &SceneNodeId) -> Ordering
fn cmp(&self, other: &SceneNodeId) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl PartialEq for SceneNodeId
impl PartialEq for SceneNodeId
Source§impl PartialOrd for SceneNodeId
impl PartialOrd for SceneNodeId
Source§impl Reflect for SceneNodeIdwhere
Self: 'static,
impl Reflect for SceneNodeIdwhere
Self: 'static,
fn source_path() -> &'static str
fn type_name(&self) -> &'static str
fn doc(&self) -> &'static str
Source§fn assembly_name(&self) -> &'static str
fn assembly_name(&self) -> &'static str
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fn type_assembly_name() -> &'static str
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fn as_hash_map_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectHashMap + 'static)>), )
Source§impl Serialize for SceneNodeId
impl Serialize for SceneNodeId
Source§impl Visit for SceneNodeId
impl Visit for SceneNodeId
Source§fn visit(&mut self, name: &str, visitor: &mut Visitor) -> VisitResult
fn visit(&mut self, name: &str, visitor: &mut Visitor) -> VisitResult
Read or write this value, depending on whether Visitor::is_reading() is true or false. Read more
impl Copy for SceneNodeId
impl Eq for SceneNodeId
impl StructuralPartialEq for SceneNodeId
Auto Trait Implementations§
impl Freeze for SceneNodeId
impl RefUnwindSafe for SceneNodeId
impl Send for SceneNodeId
impl Sync for SceneNodeId
impl Unpin for SceneNodeId
impl UnwindSafe for SceneNodeId
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