pub struct VertexAttribute {
pub usage: VertexAttributeUsage,
pub data_type: VertexAttributeDataType,
pub size: u8,
pub divisor: u8,
pub offset: u8,
pub shader_location: u8,
pub normalized: bool,
}
Expand description
Vertex attribute is a simple “bridge” between raw data and its interpretation. In other words it defines how to treat raw data in vertex shader.
Fields§
§usage: VertexAttributeUsage
Claimed usage of the attribute. It could be Position, Normal, etc.
data_type: VertexAttributeDataType
Data type of every component of the attribute. It could be F32, U32, U16, etc.
size: u8
Size of attribute expressed in components. For example, for Position
it could
be 3 - which means there are 3 components in attribute of data_type
.
divisor: u8
Sets a “fetch rate” for vertex shader at which it will read vertex attribute: 0 - per vertex (default) 1 - per instance 2 - per 2 instances and so on.
offset: u8
Offset in bytes from beginning of the vertex.
shader_location: u8
Defines location of the attribute in a shader (layout(location = x) attrib;
)
normalized: bool
Whether the attribute values should be normalized into 0.0..1.0
range or not.
If this field is set to false
, then the numbers will appear “as-is” when fetching
them in a shader. On the other hand, if it is true
, then any numeric value will be
normalized by applying normalized = num / T::max()
equation. This way all numbers will
always stay in 0.0..1.0
range.
For example, normalization could be useful for RGB colors that expressed as three bytes (u8).
In this case normalization will turn the color into 0.0..1.0
range.
Implementations§
Source§impl VertexAttribute
impl VertexAttribute
pub const USAGE: &'static str = "usage"
pub const DATA_TYPE: &'static str = "data_type"
pub const SIZE: &'static str = "size"
pub const DIVISOR: &'static str = "divisor"
pub const OFFSET: &'static str = "offset"
pub const SHADER_LOCATION: &'static str = "shader_location"
pub const NORMALIZED: &'static str = "normalized"
Trait Implementations§
Source§impl Clone for VertexAttribute
impl Clone for VertexAttribute
Source§fn clone(&self) -> VertexAttribute
fn clone(&self) -> VertexAttribute
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for VertexAttribute
impl Debug for VertexAttribute
Source§impl Default for VertexAttribute
impl Default for VertexAttribute
Source§fn default() -> VertexAttribute
fn default() -> VertexAttribute
Source§impl Hash for VertexAttribute
impl Hash for VertexAttribute
Source§impl Reflect for VertexAttributewhere
Self: 'static,
VertexAttributeUsage: Reflect,
VertexAttributeDataType: Reflect,
u8: Reflect,
bool: Reflect,
impl Reflect for VertexAttributewhere
Self: 'static,
VertexAttributeUsage: Reflect,
VertexAttributeDataType: Reflect,
u8: Reflect,
bool: Reflect,
fn source_path() -> &'static str
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Source§impl Visit for VertexAttribute
impl Visit for VertexAttribute
Source§fn visit(&mut self, name: &str, visitor: &mut Visitor) -> VisitResult
fn visit(&mut self, name: &str, visitor: &mut Visitor) -> VisitResult
impl Copy for VertexAttribute
Auto Trait Implementations§
impl Freeze for VertexAttribute
impl RefUnwindSafe for VertexAttribute
impl Send for VertexAttribute
impl Sync for VertexAttribute
impl Unpin for VertexAttribute
impl UnwindSafe for VertexAttribute
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