Struct VertexAttribute

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pub struct VertexAttribute {
    pub usage: VertexAttributeUsage,
    pub data_type: VertexAttributeDataType,
    pub size: u8,
    pub divisor: u8,
    pub offset: u8,
    pub shader_location: u8,
    pub normalized: bool,
}
Expand description

Vertex attribute is a simple “bridge” between raw data and its interpretation. In other words it defines how to treat raw data in vertex shader.

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§usage: VertexAttributeUsage

Claimed usage of the attribute. It could be Position, Normal, etc.

§data_type: VertexAttributeDataType

Data type of every component of the attribute. It could be F32, U32, U16, etc.

§size: u8

Size of attribute expressed in components. For example, for Position it could be 3 - which means there are 3 components in attribute of data_type.

§divisor: u8

Sets a “fetch rate” for vertex shader at which it will read vertex attribute: 0 - per vertex (default) 1 - per instance 2 - per 2 instances and so on.

§offset: u8

Offset in bytes from beginning of the vertex.

§shader_location: u8

Defines location of the attribute in a shader (layout(location = x) attrib;)

§normalized: bool

Whether the attribute values should be normalized into 0.0..1.0 range or not. If this field is set to false, then the numbers will appear “as-is” when fetching them in a shader. On the other hand, if it is true, then any numeric value will be normalized by applying normalized = num / T::max() equation. This way all numbers will always stay in 0.0..1.0 range.

For example, normalization could be useful for RGB colors that expressed as three bytes (u8). In this case normalization will turn the color into 0.0..1.0 range.

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impl VertexAttribute

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pub const USAGE: &'static str = "usage"

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pub const DATA_TYPE: &'static str = "data_type"

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pub const SIZE: &'static str = "size"

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pub const DIVISOR: &'static str = "divisor"

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pub const OFFSET: &'static str = "offset"

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pub const SHADER_LOCATION: &'static str = "shader_location"

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pub const NORMALIZED: &'static str = "normalized"

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impl Clone for VertexAttribute

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fn clone(&self) -> VertexAttribute

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for VertexAttribute

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for VertexAttribute

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fn default() -> VertexAttribute

Returns the “default value” for a type. Read more
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impl Hash for VertexAttribute

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Reflect for VertexAttribute

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fn source_path() -> &'static str

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fn type_name(&self) -> &'static str

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fn doc(&self) -> &'static str

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fn assembly_name(&self) -> &'static str

Returns a parent assembly name of the type that implements this trait. WARNING: You should use proc-macro (#[derive(Reflect)]) to ensure that this method will return correct assembly name. In other words - there’s no guarantee, that any implementation other than proc-macro will return a correct name of the assembly. Alternatively, you can use env!("CARGO_PKG_NAME") as an implementation.
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fn type_assembly_name() -> &'static str

Returns a parent assembly name of the type that implements this trait. WARNING: You should use proc-macro (#[derive(Reflect)]) to ensure that this method will return correct assembly name. In other words - there’s no guarantee, that any implementation other than proc-macro will return a correct name of the assembly. Alternatively, you can use env!("CARGO_PKG_NAME") as an implementation.
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fn fields_info(&self, func: &mut dyn FnMut(&[FieldInfo<'_, '_>]))

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fn into_any(self: Box<Self>) -> Box<dyn Any>

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fn set( &mut self, value: Box<dyn Reflect>, ) -> Result<Box<dyn Reflect>, Box<dyn Reflect>>

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fn as_any(&self, func: &mut dyn FnMut(&dyn Any))

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fn as_any_mut(&mut self, func: &mut dyn FnMut(&mut dyn Any))

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fn as_reflect(&self, func: &mut dyn FnMut(&dyn Reflect))

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fn as_reflect_mut(&mut self, func: &mut dyn FnMut(&mut dyn Reflect))

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fn fields(&self, func: &mut dyn FnMut(&[&dyn Reflect]))

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fn fields_mut(&mut self, func: &mut dyn FnMut(&mut [&mut dyn Reflect]))

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fn field(&self, name: &str, func: &mut dyn FnMut(Option<&dyn Reflect>))

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fn field_mut( &mut self, name: &str, func: &mut dyn FnMut(Option<&mut dyn Reflect>), )

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fn set_field( &mut self, field: &str, value: Box<dyn Reflect>, func: &mut dyn FnMut(Result<Box<dyn Reflect>, Box<dyn Reflect>>), )

Calls user method specified with #[reflect(setter = ..)] or falls back to Reflect::field_mut
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fn as_array(&self, func: &mut dyn FnMut(Option<&(dyn ReflectArray + 'static)>))

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fn as_array_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectArray + 'static)>), )

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fn as_list_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectList + 'static)>), )

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fn as_inheritable_variable( &self, func: &mut dyn FnMut(Option<&(dyn ReflectInheritableVariable + 'static)>), )

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fn as_inheritable_variable_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectInheritableVariable + 'static)>), )

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fn as_hash_map( &self, func: &mut dyn FnMut(Option<&(dyn ReflectHashMap + 'static)>), )

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fn as_hash_map_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectHashMap + 'static)>), )

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impl Visit for VertexAttribute

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fn visit(&mut self, name: &str, visitor: &mut Visitor) -> VisitResult

Read or write this value, depending on whether Visitor::is_reading() is true or false. Read more
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impl Copy for VertexAttribute

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