#[repr(u32)]pub enum VertexAttributeUsage {
Show 23 variants
Position = 0,
Normal = 1,
Tangent = 2,
TexCoord0 = 3,
TexCoord1 = 4,
TexCoord2 = 5,
TexCoord3 = 6,
TexCoord4 = 7,
TexCoord5 = 8,
TexCoord6 = 9,
TexCoord7 = 10,
BoneWeight = 11,
BoneIndices = 12,
Color = 13,
Custom0 = 14,
Custom1 = 15,
Custom2 = 16,
Custom3 = 17,
Custom4 = 18,
Custom5 = 19,
Custom6 = 20,
Custom7 = 21,
Count = 22,
}
Expand description
An usage for vertex attribute. It is a fixed set, but there are plenty
room for any custom data - it may be fit into TexCoordN
attributes.
Variants§
Position = 0
Vertex position. Usually Vector2<f32>
or Vector3<f32>
.
Normal = 1
Vertex normal. Usually Vector3<f32>
, more rare Vector3<u16>
(F16).
Tangent = 2
Vertex tangent. Usually Vector3<f32>
.
TexCoord0 = 3
First texture coordinates. Usually Vector2<f32>
.
It may be used for everything else, not only for texture coordinates.
TexCoord1 = 4
Second texture coordinates.
TexCoord2 = 5
Third texture coordinates.
TexCoord3 = 6
Fourth texture coordinates.
TexCoord4 = 7
Fifth texture coordinates.
TexCoord5 = 8
Sixth texture coordinates.
TexCoord6 = 9
Seventh texture coordinates.
TexCoord7 = 10
Eighth texture coordinates.
BoneWeight = 11
Bone weights. Usually Vector4<f32>
.
BoneIndices = 12
Bone indices. Usually Vector4<u8>
.
Color = 13
Color. Usually Vector4<u8>
.
Custom0 = 14
First custom attribute with arbitrary, context-dependent meaning.
Custom1 = 15
Second custom attribute with arbitrary, context-dependent meaning.
Custom2 = 16
Third custom attribute with arbitrary, context-dependent meaning.
Custom3 = 17
Fourth custom attribute with arbitrary, context-dependent meaning.
Custom4 = 18
Fifth custom attribute with arbitrary, context-dependent meaning.
Custom5 = 19
Sixth custom attribute with arbitrary, context-dependent meaning.
Custom6 = 20
Seventh custom attribute with arbitrary, context-dependent meaning.
Custom7 = 21
Eigth custom attribute with arbitrary, context-dependent meaning.
Count = 22
Maximum amount of attribute kinds.
Trait Implementations§
Source§impl Clone for VertexAttributeUsage
impl Clone for VertexAttributeUsage
Source§fn clone(&self) -> VertexAttributeUsage
fn clone(&self) -> VertexAttributeUsage
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for VertexAttributeUsage
impl Debug for VertexAttributeUsage
Source§impl Default for VertexAttributeUsage
impl Default for VertexAttributeUsage
Source§impl Hash for VertexAttributeUsage
impl Hash for VertexAttributeUsage
Source§impl Ord for VertexAttributeUsage
impl Ord for VertexAttributeUsage
Source§fn cmp(&self, other: &VertexAttributeUsage) -> Ordering
fn cmp(&self, other: &VertexAttributeUsage) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Source§impl PartialEq for VertexAttributeUsage
impl PartialEq for VertexAttributeUsage
Source§impl PartialOrd for VertexAttributeUsage
impl PartialOrd for VertexAttributeUsage
Source§impl Reflect for VertexAttributeUsagewhere
Self: 'static,
impl Reflect for VertexAttributeUsagewhere
Self: 'static,
fn source_path() -> &'static str
fn type_name(&self) -> &'static str
fn doc(&self) -> &'static str
Source§fn assembly_name(&self) -> &'static str
fn assembly_name(&self) -> &'static str
#[derive(Reflect)]
) to ensure that this method will return correct assembly
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will return a correct name of the assembly. Alternatively, you can use env!("CARGO_PKG_NAME")
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fn type_assembly_name() -> &'static str
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as an implementation.fn fields_info(&self, func: &mut dyn FnMut(&[FieldInfo<'_, '_>]))
fn into_any(self: Box<Self>) -> Box<dyn Any>
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fn as_any(&self, func: &mut dyn FnMut(&dyn Any))
fn as_any_mut(&mut self, func: &mut dyn FnMut(&mut dyn Any))
fn as_reflect(&self, func: &mut dyn FnMut(&dyn Reflect))
fn as_reflect_mut(&mut self, func: &mut dyn FnMut(&mut dyn Reflect))
fn fields(&self, func: &mut dyn FnMut(&[&dyn Reflect]))
fn fields_mut(&mut self, func: &mut dyn FnMut(&mut [&mut dyn Reflect]))
fn field(&self, name: &str, func: &mut dyn FnMut(Option<&dyn Reflect>))
fn field_mut( &mut self, name: &str, func: &mut dyn FnMut(Option<&mut dyn Reflect>), )
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&mut self,
field: &str,
value: Box<dyn Reflect>,
func: &mut dyn FnMut(Result<Box<dyn Reflect>, Box<dyn Reflect>>),
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fn as_array(&self, func: &mut dyn FnMut(Option<&(dyn ReflectArray + 'static)>))
fn as_array_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectArray + 'static)>), )
fn as_list(&self, func: &mut dyn FnMut(Option<&(dyn ReflectList + 'static)>))
fn as_list_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectList + 'static)>), )
fn as_inheritable_variable( &self, func: &mut dyn FnMut(Option<&(dyn ReflectInheritableVariable + 'static)>), )
fn as_inheritable_variable_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectInheritableVariable + 'static)>), )
fn as_hash_map( &self, func: &mut dyn FnMut(Option<&(dyn ReflectHashMap + 'static)>), )
fn as_hash_map_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectHashMap + 'static)>), )
Source§impl Visit for VertexAttributeUsage
impl Visit for VertexAttributeUsage
Source§fn visit(&mut self, name: &str, visitor: &mut Visitor) -> VisitResult
fn visit(&mut self, name: &str, visitor: &mut Visitor) -> VisitResult
impl Copy for VertexAttributeUsage
impl Eq for VertexAttributeUsage
impl StructuralPartialEq for VertexAttributeUsage
Auto Trait Implementations§
impl Freeze for VertexAttributeUsage
impl RefUnwindSafe for VertexAttributeUsage
impl Send for VertexAttributeUsage
impl Sync for VertexAttributeUsage
impl Unpin for VertexAttributeUsage
impl UnwindSafe for VertexAttributeUsage
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