pub struct AnimationBlendingStateMachineBuilder { /* private fields */ }Expand description
Animation blending state machine builder allows you to create state machines in declarative manner.
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Source§impl AnimationBlendingStateMachineBuilder
impl AnimationBlendingStateMachineBuilder
Sourcepub fn new(base_builder: BaseBuilder) -> Self
pub fn new(base_builder: BaseBuilder) -> Self
Creates new builder instance.
Sourcepub fn with_machine(self, machine: Machine) -> Self
pub fn with_machine(self, machine: Machine) -> Self
Sets the desired state machine.
Sourcepub fn with_animation_player(self, animation_player: Handle<Node>) -> Self
pub fn with_animation_player(self, animation_player: Handle<Node>) -> Self
Sets the animation player as a source of animations.
Sourcepub fn build_node(self) -> Node
pub fn build_node(self) -> Node
Creates new node.
Auto Trait Implementations§
impl !Freeze for AnimationBlendingStateMachineBuilder
impl !RefUnwindSafe for AnimationBlendingStateMachineBuilder
impl Send for AnimationBlendingStateMachineBuilder
impl !Sync for AnimationBlendingStateMachineBuilder
impl Unpin for AnimationBlendingStateMachineBuilder
impl !UnwindSafe for AnimationBlendingStateMachineBuilder
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