pub struct UiRenderContext<'a, 'b, 'c> {
pub server: &'a dyn GraphicsServer,
pub viewport: Rect<i32>,
pub frame_buffer: &'b mut dyn FrameBuffer,
pub frame_width: f32,
pub frame_height: f32,
pub drawing_context: &'c DrawingContext,
pub fallback_resources: &'a FallbackResources,
pub texture_cache: &'a mut TextureCache,
pub uniform_buffer_cache: &'a mut UniformBufferCache,
pub flat_shader: &'a FlatShader,
}
Expand description
A set of parameters to render a specified user interface drawing context.
Fields§
§server: &'a dyn GraphicsServer
Graphics server.
viewport: Rect<i32>
Viewport to where render the user interface.
frame_buffer: &'b mut dyn FrameBuffer
Frame buffer to where render the user interface.
frame_width: f32
Width of the frame buffer to where render the user interface.
frame_height: f32
Height of the frame buffer to where render the user interface.
drawing_context: &'c DrawingContext
Drawing context of a user interface.
fallback_resources: &'a FallbackResources
Fallback textures.
texture_cache: &'a mut TextureCache
GPU texture cache.
uniform_buffer_cache: &'a mut UniformBufferCache
A reference to the cache of uniform buffers.
flat_shader: &'a FlatShader
A reference to the shader that will be used to draw clipping geometry.
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impl<'a, 'b, 'c> Freeze for UiRenderContext<'a, 'b, 'c>
impl<'a, 'b, 'c> !RefUnwindSafe for UiRenderContext<'a, 'b, 'c>
impl<'a, 'b, 'c> !Send for UiRenderContext<'a, 'b, 'c>
impl<'a, 'b, 'c> !Sync for UiRenderContext<'a, 'b, 'c>
impl<'a, 'b, 'c> Unpin for UiRenderContext<'a, 'b, 'c>
impl<'a, 'b, 'c> !UnwindSafe for UiRenderContext<'a, 'b, 'c>
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