pub struct TextureCache { /* private fields */ }
Implementations§
Source§impl TextureCache
impl TextureCache
Sourcepub fn upload(
&mut self,
server: &dyn GraphicsServer,
texture: &TextureResource,
) -> Result<(), FrameworkError>
pub fn upload( &mut self, server: &dyn GraphicsServer, texture: &TextureResource, ) -> Result<(), FrameworkError>
Unconditionally uploads requested texture into GPU memory, previous GPU texture will be automatically destroyed.
pub fn get( &mut self, server: &dyn GraphicsServer, texture_resource: &TextureResource, ) -> Option<&Rc<RefCell<dyn GpuTexture>>>
pub fn update(&mut self, dt: f32)
pub fn clear(&mut self)
pub fn unload(&mut self, texture: TextureResource)
pub fn alive_count(&self) -> usize
Sourcepub fn try_register(
&mut self,
texture: &TextureResource,
gpu_texture: Rc<RefCell<dyn GpuTexture>>,
)
pub fn try_register( &mut self, texture: &TextureResource, gpu_texture: Rc<RefCell<dyn GpuTexture>>, )
Tries to bind existing GPU texture with a texture resource. If there’s no such binding, then
a new binding is created, otherwise - only the TTL is updated to keep the GPU texture alive
for a certain time period (see TimeToLive
).
Trait Implementations§
Source§impl Default for TextureCache
impl Default for TextureCache
Source§fn default() -> TextureCache
fn default() -> TextureCache
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for TextureCache
impl !RefUnwindSafe for TextureCache
impl !Send for TextureCache
impl !Sync for TextureCache
impl Unpin for TextureCache
impl !UnwindSafe for TextureCache
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